Monk
Base Class: Monk

"May their sins chain them"

Past Sins

As a bonus action when you deal damage to an enemy, use 1 Ki point to chain them to their position. The enemy cannot move unless it succeeds a WIS saving throw to your spell save DC. While chained,  the enemy takes an extra 2d6 psychic damage.

Conviction

You have advantage on attacks against creatures with an evil or chaotic alignment.

Ball and Chain

Enemies chained to you have a magical chain leading towards you that cannot be destroyed physically. You can use this chain to your advantage. Roll an athletic check (above 15 to succeed) to swing the chained enemy around. The direction is determined by the player, and the amount of degrees is determined by the athletics roll. Every increase above 15 increases the degrees by 72 (15 = 72, 17 = 216). The chained enemy upon coming in contact with anything takes 5d8 bludgeoning damage, and the target hit takes 5d8 bludgeoning damage + the weight of the enemy divided by 10. Enemies hit with the chain take 3d6 bludgeoning damage. All enemies hit by this attack are carried by the chain until it reaches its final destination at which point the enemies will be flung by a number of feet equal to your athletics roll multiplied by 3. This action consumes 8 Ki points. Each extra Ki point used during this attack cause each damaging dice factor to increase the number of die by 1. You can only use this ability once per long rest.

Judge

As a bonus action, use 1 Ki point to deal psychic damage equal to your monk level multiplied by 3 to any evil or chaotic aligned creature you can see. For this effect to take place the creature must fail a WIS save to your spell save DC.

Way Of Judgement Image

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