Cleric
Base Class: Cleric

Clerics of the Pleasure Domain commune with the divine through the gratification of the senses and all manner of earthly delights, whether it’s through food, drink, dance, music, or any other pleasure. A Pleasure Cleric doesn’t believe that true happiness comes from sitting around contemplating deep, metaphysical, unverifiable half-truths that are impossible to apply to anyone’s daily life; they instead chase the everyday joys of the material world, concentrating on the present. Some clerics of this domain take part in a world-spanning pilgrimage that serves as a religious practice, traveling to faraway lands to discover the hidden delights of the material plane and learn how to harness them. Others settle down to cultivate their own specific tastes and make others discover what they find so pleasurable about their interests.
The Domain of Pleasure is a unique domain in that its abilities all revolve around downtime and rest. When not fighting, dungeon delving, or otherwise adventuring, Clerics of Pleasure seek to rest and find the earthly delights wherever they are. That way, when those perilous situations do happen, they are always prepared to help their friend

Domain Spells

 These are the domain spells of the Pleasure Domain. You gain these spells at the cleric levels noted in the table below. Once a domain spell is gained, that spell is always prepared and doesn’t count against the number of total spells you can prepare as a cleric each day. Every domain spell counts as a cleric spell for you, regardless of whether that spell is on the cleric spell list.

Cleric

Level

Spell
1 sleep, sanctuary
2 calm emotions, aid
3 Create Food and Water, tiny hut
4 Private Sanctum, Hallucinatory Terrain
5 Greater Restoration, Dream

 

Exalted Existence


When you choose this domain at 1st level, you use your time of rest and leisure to enhance your abilities. At the end of a long rest, you can select any skill you are proficient in. Until the end of your next long rest or until you die, your proficiency bonus is doubled.

Channel Divinity:Invigorating Rest

Starting at 2nd level, you can use your Channel Divinity during a short or long rest to soothe yourself and your allies and empower them by making their rest as pleasurable as possible. At the start of a short or long rest, you can give a number of temporary hit points equal to 5 times your cleric level. Choose any creatures within 60 feet of you and divide those temporary hit points among them. A single creature can’t receive more temporary hit points than half of its hitpoint maximum.
This feature works on constructs and undead. If the short or long rest is not completed, the use of Channel Divinity is expended.

Channel Divinity: Divine Restoration

At 6th level, you can use your Channel Divinity to revitalize yourself and your comrades, raising their spirits and enabling them to fight again. As an action, select a number of creatures you can see up to your Wisdom modifier. This can include yourself. These creatures regain the use of all features and abilities that refresh on a short or long rest, such as racial spells or class features. This does not include spell slots, hit points, or class features that have a pool of uses to spend, such as Ki points, Action surges, or Channel Divinity.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Find Desire

Starting at 17th level, you can learn someone’s most intimate desires. After you spend at least 1 minute talking with the target, your deity whispers to you one of the target’s desires, ambitions, or goals. You can keep talking to the target to learn more desires for a number of minutes equal to your Wisdom modifier. You learn one desire for every minute you spend talking. Once you use this feature, you can’t use it again until you finish a short or long rest.

Restful Healing

Starting at 17th level, each time you use a healing spell on an exhausted creature, the target loses one exhaustion level.

Pleasure Domain Image

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