Base Class: Wizard
The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.
Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
CREATE MINION
At 2nd level you gain the power to create a permanent undead minion for yourself. The minion follows your orders. If it is destroyed, or if you choose to dismiss it (which permanently destroys the minion) you may create a new minion once you have taken a long rest. You may only have one minion at a time, and minions created in this way cannot create or summon other creatures themselves.
To create a minion you must spend one hour performing an unholy ritual. At the end of the hour, your minion arrives.
Your minion may be any non-elite/unique undead creature with a Challenge Rating lower than half your wizard level (round down).
| level | creature of CR that you can summon |
| 1 | 1/4 |
| 2 | 1/2 |
| 3 | 1 |
| 4 | 2 |
| 5 | 3 |
| 6 | 3 |
| 7 | 4 |
| 8 | 4 |
| 9 | 4 |
| 10 | 5 |
| 11 | 6 |
| 12 | 7 |
| 13 | 7 |
| 14 | 7 |
| 15 | 8 |
| 16 | 9 |
| 17 | 10 |
| 18 | 10 |
| 19 | 11 |
| 20 | 12 |
ARMY OF DARKNESS
At 10th level you gain the ability to maintain a number of undead minions created using your Create Minion ability. You can maintain a number of minions with a total CR equal to the summons table.
For example, at 10th level you would be able to maintain a CR 4 banshees and a CR 1 Ghoul; or you could maintain a CR 3 mummies and a CR 2 ghast.
Necromancy Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved.
Speak with dead
Also at 2nd level you gain the ability to speak with the dead. You can cast the 3rd-level spell speak with dead as an action without expending any spell slots. Once you have used this feature, you cannot do so again until after you take a long rest .
At 10th level you gain the ability to use this feature a number of times equal to your proficiency bonus between long rests.
Necrotic Mastery
At 6th level, you may choose to substitute necrotic damage for any damage type caused by one of your spells.
Additionally, you gain resistance to necrotic damage.
Undead Thralls
At 6th level, you add the animate dead spell to your spellbook if it is not there already. When you cast animate dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate.
Whenever you create an undead using a necromancy spell, it has additional benefits:
- The creature’s hit point maximum is increased by an amount equal to your wizard level.
- The creature adds your proficiency bonus to its weapon damage rolls.
Command Undead
Starting at 14th level, you can use magic to bring undead under your control, even those created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds, you can’t use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.
Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.
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