Base Class: Warlock
Your patron is an autonomous entity, found within the fantastic machinations of your own mind. These beings may be mental constructs formed by rigorous and mystical discipline, friends spawned from an unbridled and powerful imagination, the manifestations of dark madness in the deluded, or even outsiders taking up residence in the willing.
In all cases, the creature whose mind this entity resides in has no control over its motives and ambitions; though often its goals align with those of the host's deepest subconscious desires, it may encourage its host's self destructive behaviors as well.
Masters of the power of the mind's eye, this patron might reveal the potential of imagination and pure will to their host as an incentive to better themselves, or to further their own goals.
Expanded Spell List
1st-level Tulpa feature
| Spell LEVEL | SPELLS |
|---|---|
| 1st | color spray, sleep |
| 2nd | silence, phantasmal force |
| 3rd | phantom steed, sending |
| 4th | greater invisibility, phantasmal killer |
| 5th | seeming, mislead |
Manifest Imagination
1st-level Tulpa feature
Beginning at 1st level, you know the minor illusion and prestidigitation cantrips, which do not count against your known warlock cantrips. You can ignore any verbal and material components when casting these spells.
Mind Over Matter
1st level Tulpa feature
Starting at 1st level, when you cast an illusion spell or cantrip, or as a bonus action, choose any number of illusory images you can see. Each target becomes solid for only you and creatures you are in contact with for the rest of its duration. No force you exert upon it can move it. Solid illusory images you maintain physical contact with will remain after their duration, if not removed by a spell's effect.
Manifest Denial
6th level Tulpa feature
Starting at 6th level, your belief in the immaterial has strengthened your disbelief of the material.
As a reaction, when coming in contact with a medium or smaller object, you can concentrate and temporarily immaterialize and replace the object with an illusionary image of the object, or other illusion of your choice of the same size. The illusion remains for a minute before materializing as the object again, at that point forcing anything within the illusion's volume to the nearest available area. You may only apply this effect to one object at a time.
Arbiter of Reality
10th level Tulpa feature
Starting at 10th level, you learn to hone in on the small details of reality, and the small flaws of its illusions.
You gain advantage on all Investigation checks and succeed on all checks pertaining to and about perceiving illusions.
Additionally, you can see invisible creatures and objects within 30 feet, and you can't be moved or have your form altered by spells or magical effects, unless you allow it.
Immaterialize
14th level Tulpa feature
Starting at 14th level, your power over the imaginary and illusory has grown powerful.
As an action, you as well as any willing creatures that maintain physical contact with you become incorporeal. Any object or creature that leaves contact with you will rematerialize. Non-targeting Illusion spells cast while incorporeal manifest within the material world, however no other actions can affect the material world or creatures within it. While immaterial, you do not need to eat, sleep, or breathe, and the material world cannot affect you. Incorporeal creatures may still hear and see the material world, and the material world can still hear and see you, however all creatures are replaced by illusions mimicking your likeness.
You may move freely through space while incorporeal, with a fly speed of 30 feet. You may also rematerialize as an action.
Rematerializing from the incorporeal state temporarily sets your move speed to 0 and grants one level of exhaustion, as your physical form reacclimates to physics. Any object or creature rematerializing while within a material's volume will be moved into the nearest available space before completely materializing.
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