Monk
Base Class: Monk

Shelby this one is for you.

Breaking Tradition

When you take this tradition at 3rd level, you can use your Constitution modifier in place of your Wisdom modifier for your Unarmored Defense feature.

King of the Ranch

You have advantage on attack rolls against beasts.

Can't Wrangle the Wrangler

You have advantage against being grappled.

Iron Chin

Your training and experience have improved your ability to take a beating. Add half of you CON modifier (minimum of 1) rounded down to your AC and half your STR or DEX modifier (minimum of 1) to all unarmed strikes damage rolls.

Gaurded

You've won countless fights by tiring you’ve opponents out. When a creature within 5 ft makes an attack, spend 1 ki point to take half damage from all incoming non-magical melee attacks. You can spend an additional ki point to make an unarmed strike in response. You cannot spend additional ki points to make more unarmed strikes nor does Martial Arts Bonus unarmed strike apply.

Down, But Not Out

Unless that last hit messed with your hearing, you didn't hear any bell. if reduced to 0 hit points, but not killed outright, you can spend 1 ki point to roll one of your short rest hit dice to recover hit points. You can spend more ki points for more hit die, but the cost increases by one ( 1 ki points – 1d8, 2 ki points – 2d8 , 3 ki points – 3d8, etc). Once used, this ability can not be used until a short rest. All hit die used are reduced from your short rest dice count. If activated when no hit dice are available, no hit points are recovered.

Power Blow

  • Liver Blow: You force the creature to make a Constitution saving throw or be incapacitated until the end of your next turn.
  • Gazelle Punch: You force a Large or smaller creature back 5ft. They then must make a Strength saving throw or be pushed back an additional 10ft.
  • Haymaker: You roll the damage die of your unarmed strike twice when determining damage for this attack.

Additionally, anytime you have advantage on an attack roll against a creature, you have a critical hit range of 15-20.

Masterful Submission

Rather than taking the attack action, you can Choke your opponent. When you spend 2 ki points, a target that you have grappled must succeed on a Constitution saving throw or become unconscious for one minute or until no longer grappled. At the end of the creature's turn, they can make another constitution saving throw, ending the condition on a success.

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