Base Class: Blood Hunter
Blood Reavers are ferocious combatants who embrace the primal instincts of the hunt, becoming relentless predators on the battlefield. They revel in the rush of battle, drawing strength from the blood spilled around them and channeling it into devastating attacks. Through dark rituals and boundless ferocity, Blood Reavers become formidable predators on the battlefield, striking fear into the hearts of their enemies.
Blood Frenzy
At 3rd level, you tap into your primal rage, gaining advantage on melee weapon attack rolls against any creature that has taken damage since the start of your last turn.
Sanguine Surge
Starting at 7th level, your connection to the blood you spill in battle grants you a potent restorative ability. When you reduce a creature to 0 hit points with a melee weapon attack, you regain equal to your constitution modifier + you Blood Hunter level. This allows you to survive in combat scenarios longer.
Bloodthirsty Prowess
At 11th level, your predatory instincts reach their zenith, granting you unparalleled prowess in combat. You gain the following benefits:
- You can make one extra attack as part of the attack action on your turn
- When you score a critical hit with a melee weapon attack, you can make one extra weapon attack against the same creature as a bonus action
Blood Fury
Upon reaching 15th level, you become a whirlwind of carnage on the battlefield. As an action you can enter a state of Blood Fury for 1 minute. During this time you gain the following the following benefits:
- Your melee weapon attacks score a critical hit on a roll of 19 or 20
- You have advantage on saving throws on being charmed or frightened
- When you reduce a creature to 0 hit points, you can immediately move up to half your movement speed and make one additional attack against a different creature within reach
Sanguine Annihilation
At 18th level, you unlock the ultimate expression of your mastery over blood and battle. With a surge of primal fury, you unleash devastating carnage upon your foes, drawing upon the very essence of life to fuel your onslaught.
As an action, you can enter a state of Sanguine Annihilation for 1 minute. During this time you gain the following benefits:
- Your melee weapon attacks score a critical hit on a roll of 18-20.
- You gain resistance to all damage except psychic damage.
- At the start of each of your turns, you regain hi points equal to your constitution modifier if you have at least 1 hit point remaining.
Once you have used Sanguine Annihilation, you can't use it again until you finish a long rest.
Bloodthirsty Instincts
At 3rd level, the Blood Reaver's connection to primal instincts enhances their combat prowess even in the heat of battle. Your instincts for bloodshed are finely tuned, granting you heightened awareness and reflexes.
- You gain proficiency in the Perception skill if you don't already have it. If you do, you can add double your proficiency bonus to Perception checks made to detect creatures that have taken damage since the start of your last turn.
- When you roll initiative, you can add your Constitution modifier to the result.
- Whenever you score a critical hit with a melee weapon attack, you can roll one additional weapon damage die.
Comments