Base Class: Paladin
The Oath of Retribution is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods, when a dragon rampages through the countryside — at times like these, paladins arise and swear an Oath of Retribution to set right that which has gone wrong.
TENETS OF RETRIBUTION
The tenets of the Oath of Retribution vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to mete out justice upon those who do evil, often blurring the lines between light and dark by allowing hatred to cloud their judgment. The core principles of the tenets are brutally simple and unique in their single-mindedness.
Pursuit above all else. My quest for justice against my nemesis is all that is important, I have no time for vices or pleasure, only the pursuit of my foe.
No Mercy for the Wicked. Ordinary foes might win my mercy, but my sworn enemies do not.
By Any Means Necessary. My qualms can’t get in the way of exterminating my foes.
Oath Spells
You gain oath spells at the paladin levels listed. Strength is your spellcasting ability.
Oath of Retribution Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Fearsome Retribution. As an action, you can imbue yourself with vengeful energy, using your Channel Divinity. For one minute whenever you take damage, your attacker also takes damage equal to your Strength modifier (minimum of 1) if your not incapacitated.
-or-
Turn the Tide. As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Constitution modifier (minimum of 1) if it has no more than half of its hit points.
Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Relentless Avenger
By 7th level, your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn’t provoke opportunity attacks.
Unyielding Spirit
Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned.
Divine Reckoning
At 20th level, you gain the ability to harness extraordinary avenging wrath . As an action, you can magically become an avatar of retribution, gaining the following benefits for 1 minute:
- You have resistance to all damage.
- When you take the Attack action on your turn, you can make one additional attack as part of that action.
- When a creature makes an attack within reach, you can use your reaction to make a melee weapon attack against that creature with advantage.
- Your melee weapon attacks deal an additional 1d8 force damage.
Once you use this feature, you can’t use it again until you finish a long rest.