Cleric
Base Class: Cleric

Gravity is a celestial force, and stars the pinnacles of all creation. Clerics that follow the Domain of Stars ascribe to a more raw order of divine power. These clerics call upon the great magic of heavenly bodies to surround themselves with beautiful radiance. A battle among Clerics of Stars is one of the most captivating, and equally frightening, sights to behold.

Star Spells

1st-level Star Domain feature

You gain domain spells at the cleric levels listed in the Star Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.

Star Domain Spells

Cleric Level Spells
1st faerie fire, magnify gravity
3rd moonbeam, pass without trace
5th daylight, melf's minute meteors
7th gravity sinkhole, sickening radiance
9th cloudkill, wall of light

Star Field

Starting when you become a cleric of the Domain of Stars at 1st level, you are gifted the power to conjure a small stars to protect you. As a bonus action, you may summon an Exploding Star to a point you can see within 100 feet of you. Stars occupy a 5 foot space, and they shed dim light in a 5 foot radius around them.

Whenever a creature comes within a 5 foot radius of an Exploding Star, the star explodes. When this happens, all creatures within a 15 foot radius of the Exploding Star must make a Dexterity saving throw against your spell casting DC, taking 2d4 radiant damage on a fail and half on a success.

This damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4). Stars last for 10 minutes, after which they naturally flicker out. If an Exploding Star's explosion is within 5 feet of another Star, it causes that Star to explode as well. You have a number of Exploding Stars to summon equal to your Proficiency bonus per long rest.

Channel Divinity: Singularity

Starting at 2nd level, you can use your Channel Divinity to briefly gain dominion over the forces of gravity.

As an action, you present your holy symbol, and point to a spot you can see within 100 feet of you. Light begins to warp into a lens as gravity magnifies greatly around that point. For 1 minute, or until you dismiss it as a bonus action, objects and creatures within a 30 foot radius of that point must make a Strength save at the start of their turn against your spell casting DC or be pulled up to 10 feet towards the center.

If the save is failed by 5 points or more, the creature falls prone and is pulled up to 20 feet towards the center. This area is difficult terrain and whenever a creature or object reaches the center of the singularity or starts their turn there, they are crushed by the overwhelming attractive forces at work, taking force damage equal to your Cleric level. When you summon the Singularity, you may choose a number of creatures you can see up to your Wisdom modifier to be unaffected by this massive surge of gravity.

Starfall

Starting at 6th level, the powers of creation that reside within you allows you to form stars from the smallest traces of energy. When a creature you can see dies within 100 feet of you, as a reaction, you may create a new Exploding Star within a 15 foot radius of their body.

Additionally you now have more control over your stars. As an action, you may detonate an Exploding Star that you can see within 100 feet of you.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Big Bang

Starting at 17th level, your Stars create an outpouring of divine creation energy, bringing your own small galaxy into existence. Whenever one of your Stars explodes, roll 1d6. If you rolled a 5 or a 6, you instantly create a new Exploding Star within 15 feet of where the last one was.

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