Barbarian
Base Class: Barbarian

The stars corrupting light has seared its influence into your flesh. It has left some form of physical sign, which could be as small as a discolored birthmark or a completely altered appearance including small additional limbs too weak to manipulate objects.

 

This corruption initially caused you immense pain, however you have since adjusted and learned to use its powers in small ways to change yourself while raging.

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Change of Face

Starting at 3rd level when you take this subclass, your flesh and equipment become more pliant. Perhaps they become soft like clay, or stretchy like rubber.

You can use your action to cast the Disguise Self spell, using your choice of Intelligence, Wisdom or Charisma as your spellcasting ability (you choose when you gain this feature) and requiring no spell components. Creatures that physically interact with the illusion can feel the true texture of your skin, such as the flesh sticking to them like putty, revealing its illusory nature.

You can use this feature a number of times per long rest equal to your proficiency bonus.

Mutable Form

Starting at 3rd level when you take this subclass, whenever you rage your body changes in some strange way. Roll a number of d6s equal to your rage damage bonus and consult the table. You gain the following benefit for the duration of this rage, as determined by the number rolled. If a benefit refers to a saving throw, the DC is 8+your Proficiency Bonus+your Constitution modifier.

 

2-4

Eyes appear all over your body. While raging, you can take the search action as a bonus action and you can add your rage damage bonus to your perception checks and attack rolls.

5-7

Your limbs elongate. While raging your speed and reach increase by 10 feet, and both your jump distances double.

8-9

The back of your head becomes bulbous. While raging, you have resistance to psychic damage and can add your rage damage bonus to any Intelligence, Wisdom or Charisma saving throw you make.

10-12

Additional, thick limbs burst out of you. While raging you can use these additional limbs to hold or manipulate tiny or smaller objects, and you can use your bonus action to make an unarmed strike with them.

13-14

Your form becomes like liquid, allowing you to whelm others with your flesh. When you start your turn grappling another creature, you can force it to make a Constitution saving throw or else begin to suffocate.

15-16

Your flesh rapidly mends itself with a soft cold glow. While raging, you are immune to both the poisoned and paralyzed conditions and you can use a bonus action to regain hit points equal to your barbarian level.

17-18

Small, leathery wings unfurl from your shoulderplates. While raging, you gain a flying speed equal to half your walking speed. In addition, whenever you make a Dexterity saving throw while raging you can add your rage damage bonus to the saving throw total.

19-20

Your muscles ripple and expand rapidly. While raging, you become one size larger and double your rage damage bonus. In addition, you can add your rage damage bonus to any Constitution saving throw you make.

21-22

Your skin hardens to become like stone. While raging, your AC increases by an amount equal to your rage damage bonus, and you gain temporary hit points equal to your barbarian level.

23-24

Crystals grow out of your pores that thrum with arcane power. Whenever a creature you can see within 60 feet of you targets you with a spell, you can siphon the spell's magic as a reaction. If the spell is cast at a level equal to or lower than your rage damage bonus, the casting fails and the slot is wasted.

Tamed Mutations

Starting at 6th level, whenever you roll for a mutation when you rage, you can reroll one of the d6s. You must use the new result.

Mimic Tones

Starting at 6th level, when you morph your body you can also morph your vocal cords. For the duration of that casting of Disguise Self, you can also change your voice as you desire.

Whenever you make a Charisma (Deception) check while your voice is changed, you can add your rage damage bonus to the roll’s total.

Fluid Body

Starting at 10th level, your ability to change shape has improved to the point it can even aid you in a fight. Whenever you would cast Disguise Self using your Change of Face feature, you can cast Alter Self instead, targeting yourself without requiring  spell components or concentration, and still benefit from Mimic Tones. The spell instead lasts for the full duration. You use the same spellcasting ability as Change of face.

In addition, when you cast Alter Self in this way and change your appearance, you can take on an amorphous form. While under the effects of Alter Self, you and your equipment can move through gaps as narrow as 1 inch without squeezing.

Controlled Change

Starting at 14th level, you have mastered your mutations. Whenever you roll for a mutation when you rage, you can roll a d4 and replace one d6 result of your choice with the result of the d4.

Previous Versions

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