Monk
Base Class: Monk

Starting at level 3, this discipline grants resistance to radiant damage. By taking on arcane tattoos or brands of the eyes of an eye, on forearms/palms/back of hands, etc. the monk is granted radiant damage resistance and the markings glow in blue white light when activated to inflict radiant damage in combat. as well as when absorbing radiant damage. After absorbing radiant damage no Ki point is required to inflict radiant damage on next attack.

 

Owl's Gaze

Starting at level 3 the monk can spend 2Ki points on a bonus action to activate the Owl's gaze and the markings will begin to glow with radiant energy. The monk's attacks now deal additional 1d4 radiant damage until combat ends or is deactivated due incapacitation.

at higher monk levels dice increases:
6th- 1d6
9th- 1d8
12th- 1d12
17th- 2d8

Radiant Talons-

Starting at level 6 the monk can summon radiant talons(2). Using a bonus action and spending a Ki point the monk can summons radiant talons from the Ki of its enemies. All enemies within 15 feet of the monk must make a constitution saving throw on a fail they take radiant damage equal to two rolls of the Martial Arts dice. Half on a save as the ki is sucked from their life force.

For the next 10 minutes the radiant talons hover near the monk. The monk can determine their appearance. They disappear if the monk is killed, or rendered unconscious. While present they have the following benefits. This effect cannot be cast twice in the same combat unless the monk has been revived. 2/Long rest

You can use wisdom in place of strength on strength saving throws or checks.
Radiant talons make unarmed strikes on your turn. Damage type radiant- wisdom in place of strength or dexterity for attack if is to the monks benefit (only for talon attacks)
Your reach on melee attacks is 5ft greater

Hunter in Shadow-

Starting at level 11 you gain the ability to Shadow step- When you are in dim light or darkness; as a bonus action can teleport up to 60ft to an unoccupied space that is also in dim light or darkness. The monk then has advantage on any attack THIS TURN, as though surprise is in effect. Any attackers must strike at disadvantage unless they pass a perception check. Shadow step cannot be used while engaged in melee combat unless a ki point is used to disengage.

Phoenix Owl's Blessing-

Starting at level 17 the monk has been brought into the Parliament's embrace. If the monk is killed they are turned into a pile of radiant ash. No death throws will be required, rather roll 1d10. The monk will remain a 2sqft pile of radiant ash for that many turns. Any creature who touches the ash is dealt 2d6 of radiant damage. On the designated turn the monk will be reborn in a burst of radiant energy. Any creature that is unallied with the monk within a 20ft sphere of the monk will take 4d6 radiant damage and must make a constitution saving through or be blinded by the radiant light. When the monk returns they act as though they had a long rest, restoring all Ki and HP. This blessing cannot be used again for 10 days.

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