Base Class: Barbarian
The barbarians of the world are known best for their tight-knit companionship. They looked out for each other, protecting one another from their enemies or the elements. Barbarians tasked with the protection of their clan's home must be prepared to deal with all sorts of danger, while providing comfort for their young and elderly. The fire of survival burns strong within them and they spread that comfort to their clanmates and allies.
Comforting Rage
Starting when you choose this path at 3rd level, you can provide comfort and healing to your allies when you enter your rage. Choose a number of creatures you can see and that can see you within 30 feet of you, up to a number equal to your Constitution modifier (minimum of one). Each of them gains 8 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 11 at 5th level, 14 at 10th level, and 19 at 15th level.
Protect The Heart and Mind
Beginning at 6th level, while raging, you gain resistance to psychic and force damage. In addition, allies within five feet of you gain resistance to psychic or force damage (your choosing) while you rage as well.
Healing Presence
Beginning at 10th level, you can expend one use of your rage to heal a creature. The creature must be within 10 ft. of you and can see or hear you. The creature will regain hit points equal to your class level. You can do this a number of times equal to your Constitution Modifier (minimum 1) per long rest.
Defend the Kin
Starting at 14th level, when one of your allies within 30 ft. is reduced to 0 HP, you can use your reaction to use your Relentless Rage for that ally. If you pass, they will remain conscious with 1 HP.
Previous Versions
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2/20/2024 12:07:57 PM
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