Base Class: Rogue
You have the skills to pay the bills, whether it requires theft or killing, you are the man for the job.
Deft Fingers
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, and rob a selected target of all of their money and valuables.
Scouring Heights
When you choose this archetype at 3rd level, you gain a climbing speed of 25 feet.
In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Resilient Radar
Starting at 9th level, you gain the resilient feat, and you also gain the ability to use your action and focus your awareness on the region around you. For 4 minutes, you can sense whether the following types of creatures are present within 5 miles of you: aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number. You are considered [Tooltip Not Found] and deafened while using this feature.
Tough Blade
By 13th level, you have perfected your dexterity-based attacks, you now have expertise to your dexterity-based attacks. You also gain resistance to bludgeoning, piercing, and slashing damage.
Marauder's Agility
You gain the following:
- +5 to your extra attacks
- +5 to your walking speed
- expertise on Dexterity saving throws
Agile Mind and Tough Body
When you reach 17th level, you gain the following:
- +3 Dexterity with your max Dexterity becoming 24.
- +1 Intelligence.
- the Durable feat if you don't already have it.
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