Ranger
Base Class: Ranger

the loremasters are people who had studied before like scholars, learning the ways of beasts and of life and using it as they go on. they have branded themselves with power and are not afraid to utilize it.

Eye Of The Aether

At 3rd level, you gain one of the following features of your choice.

Argenteus Cleaver

Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature loses their ability to defend themselves, causing for them to lose their defenses, even if they are racial. you can use this feature only if you hit and only once per turn.

Mark Of Sucinum

you can brand the beast with a mixture of Argent and Aurum, causing for them to become easier to mark for you, as your attacks flow to them like a magnet to another. at the beginning of your Initiative, you can choose one creature to have advantage against.

Skill Jammer

When a creature within 10 feet of you uses a skill against a creature other than you, you can use your reaction to attack that creature immediately after its skill, provided that you can see the creature.

Scholarly Arsenal

At 7th level, you gain one of the following features of your choice.

Intuitive Distracton

Opportunity attacks against you are made with disadvantage.

Multiattack's bane

When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Ricochet Roulette

Once per turn upon hitting an attack you can roll once again to see if the attack can also fly over to another target for half the damage.

Astrological Bombardment

At 11th level, you gain one of the following features of your choice.

Meteoric Impact

Once per turn you can infuse your attacks with the energies of the stars, allowing for them to deal an additional 4d8 Bludgeoning damage to one target for each attack landed on them or half if you miss.

Star Feller

You can use your action to turn a ranged attack that hits one target into an Area of Effect attack. you shoot your projectile up, as it vanishes into the distance, it returns back with hundreds of the like. everyone in the area must make a DC 16 DEX Save. on a fail, they take 10d8 extra damage, but none if they pass.

Shield Of Knowledge

At 15th level, you gain one of the following features of your choice.

Atomic Distribution

When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Revengeance

When a hostile creature misses you with a melee attack, you can use your reaction to blast them with an offensive skill of your choice from your's or their skill lists.

Uncanny Dodge

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Previous Versions

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2/22/2024 2:43:58 AM
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