Base Class: Monk
Monks who follow the Way of the Ooze have learned through study and practice, the esoteric ways of oozes. Their bodies can contort in ways beyond what is possible or solidify into a near impenetrable shield. Many monks who follow the Way of the Ooze coat themselves in various Sacred Oils to achieve maximum mobility and slipperiness, as well as replicating the regeneration and acidic nature of ooze.
Master of Oils
3rd-level Way of The Ooze feature
You gain proficiency in the Acrobatics and Nature skills, and you gain proficiency with the alchemist's supplies. You also gain the ability to create special sacred oils, which you can coat your self with, when using the features of this subclass. You determine its qualities and appearance, or generate it randomly by rolling on the Master of Oils.
Master of Oils
| d6 | Sacred oils |
|---|---|
| 1 | Thick Green Acrid Oil |
| 2 | Slick Black Earthy Oil |
| 3 | Sticky Violet Pungent Oil |
| 4 | Viscous Golden Sweet Oil |
| 5 | Tarry Clear Musky Oil |
|
6 |
Watery Red Floral Oil |
Healing Oils
3rd-level Way of the Ooze feature
Your sacred oils have restorative properties when applied to your wounds. As a reaction, you can spend 1 ki point to restore a number of hit points equal to a roll of your Martial Arts die + your Constitution modifier to yourself, your oils quickly numbing the pain of any incoming strikes.
When you use your Patient Defense, you may use this feature without spending a ki point and increase your AC by 2 until the start of your next turn.
Corrosive Strikes
3rd-level Way of the Ooze feature
Your Sacred Oils replicate the acidic effects of the oozes. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra acid damage equal to one roll of your Martial Arts die + your Constitution modifier, this damage ignores immunity and resistance. You can use this feature only once per turn.
Ki-Enhanced Oils
6th-level Way of Ooze feature
Your Sacred Oils become more potent and merge seamlessly with your ki allowing you to heal from the most grievous of wounds, and becoming toxic and corrosive to the very touch.
When you use Healing Oils, you can end any of following conditions: blinded, deafened, paralyzed, poisoned, or stunned, and gain an additional 2 AC.
When you use Corrosive Strikes on a creature, you can subject that creature to the poisoned condition and lower their AC by 2. Poison inflicted this way ignores immunity and resistance.
Amorphous Metamorphosis
11th-level Way of the Ooze feature
Your body starts metamorphize, your ki manifesting itself as slime and oil coating your form, your limbs and joints being able to bend in unnatural ways, and your bodily fluids becoming caustic to all life whilst enhancing your natural healing to the point where only the most lethal strikes can harm you. When you use Patient Defense, you become resistant to all non-psychic forms of damage. You take half damage from all damage except Psychic damage until the start of your next turn.
In addition, when you make an unarmed strike with Flurry of Blows, you can use Corrosive Strikes with that strike without spending the ki point for Corrorisive Strikes. You can use Corrosive Strikes up to twice a turn. Your Corrosive Strikes now reduce an creature's AC by 5.
Oil to Ooze
17th-level Way of the Ooze feature
As your body finished its metamorphosis, you embody all what it is to be an ooze, your Sacred Oils merging with and warping your form. As an action, you can expend 5 ki points to become one with your Sacred OIls, immediately collapsing your humanoid form and becoming that of an ooze, this increases your AC by 5. At the start of each of your turns, regain number of hit points equal to 4d10 + your Constitution modifier. If you are afflicted by any of the following conditions, remove them: blinded, deafened, paralyzed, poisoned, and stunned. In addition you lose all limbs and can manifest any number of pseudopods that can be used for your unarmed attacks.
Once you use this feature, you can’t use it again until you finish a long rest.







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