Warlock
Base Class: Warlock

Secure. Contain. Protect.

Within the Forgotten Realms, there are rumors of an organization created with the core purpose of maintaining a vague sense of normalcy. Whenever certain threads are pulled or leads followed, something would tend to happen in order to make the events nothing more than a trick of the mind.

There are reports of entire towns forgetting the events of anywhere from a week to even years of their lives with nothing even suggesting anything unusual happened despite reports to the contrary.

You are the newest member of the foundation and what lead you here varies. Maybe you were an accomplished researcher given a new career opportunity, or you were a prisoner that was offered freedom for doing some dirty labor, but now you are tasked with making sure the work is done to uphold the status quo.

Isn't SCP a copyrighted thing? 

Sort of. SCP functions under Creative Commons as it's effectively a large group project. As a result, you can make stuff with the property as long as you let others use the attached stuff freely (in other words, there's no legal issues with having SCP entries inspire features by name.

Expanded Spell List

The Foundation lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

detect magic, identify

2nd

arcane lock, locate object

3rd

sending, speak with dead

4th

clairvoyance, locate creature

5th

modify memory, scrying

Tome of Secrets

Starting at 1st level, you are provided a Tome which includes general knowledge on everything needed in order to persue the Foundation's core objectives. However, the methods to keep the contents secret make it impossible to recall any word within for longer than a day after reading it.

Whenever you finish a short or long rest, you can choose one skill or tool proficiency that you lack and gain it, as you persue the knowledge of the book. You lose this proficiency after 24 hours pass or you attempt to reuse this feature.

If you take the Pact of the Tome feature at 3rd level, your Tome becomes your Book of Shadows.

Entry Recall

Prolonged work at the Foundation gives you access to previously redacted information. At 6th level, you are given an entry of your choice into your log. As a bonus action, you can speak a command word to empower yourself with the properties of the given anomaly. This lasts for a minute or until you willingly dismiss the effect as a bonus action.

  • 131 - The Eye Pods. As you focus on the entry, a teardrop shaped small creature with an arcane eye emerges from the book. It listens to your command and follows you, but you can use a bonus action to order the creature to move up to 30 feet away and keep watch, in which you will be alerted telepathically as soon as someone enters within 30 feet of the creature.
  • 294 - The Coffee Machine. You write down a requested potion into the entry and offer 1gp, making the requested potion as long as your security level allows usage of the ingredients. As a result, your level determines the maximum rarity of potion it provides. At 6th level, you only have *common* potions, but you gain access to uncommon at level 10, rare at level 13, and very rare at level 19. The generated potion vanishes after a hour, but it does not negate the effects.
  • 999 - The Tickle Monster. As you speak the command word, you are filled with pure joy and you seem to radiate the feeling wherever you go. You cast calm emotions targeting yourself, with its radius doubled and, if a hostile stays within 30 feet of you for the full minute, they lose all desire to attack you or your allies for a day.
  • 1762 - Here Were Dragons. The entry initially appears crudely made, until you read the term written, which is "Here Be Dragons". The pages of the tome jump out of the book, folding themselves within seconds into a swarm of origami dragons that fly around you. The swarm follows you, imposing disadvantage on attackers but also grants advantage on Charisma (Performance) checks for the duration as they seem to have a desire to entertain. When the effect ends, the dragons jump back into the Tome as if they never left.
  • 1981 - The Cursed Tape. You create an illusory duplicate of yourself as if you are using Major Image. As a bonus action, you can have the illusion move up to your movement speed. However, every 12 seconds, the illusion decays exponentially, as if you were inflicted with more dangerous and lethal damage, although the illusion still follows your command until the effect ends.
  • 1986 - The Imaginary Library. You place a nonmagical book on top of your Tome and speak the command word, causing the book to fade into an extradimensional space. On the entry, you see a small image of the book in which you can pull to extract the book from the Tome or use the image use the image to illusory mask either the cover or pages of the book to replicate the appearance of the selected book. You can have a number of books in the space equal to double your proficiency bonus. This entry does not fade or require a long rest recharge.

After you use your entry, the page fades, only reforming when you finish a long rest.

Out of Sight...

At 10th level, a new page appears in your Tome. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.

As an action, you can cast Disguise Self on everyone written down in which they would be magically unrecognizable for the duration to anyone except those under its effects.

Unlike the normal spell, using this effect does not take the desired appearance into account, rather what would be most desirable for the current objective. As an example, infiltrating into a formal gathering is just as likely to make you appear to be a noble to fit in or be a waiter able to access the staff only areas of the location.

After you use this effect, the page loses the power, only regaining it when you finish a long rest.

... Out of Mind

At 14th level, your connection to the Foundation gives you abilities that many lack. You can cast Invisibility on yourself without expending a spell slot.

Just an Illusion

At 14th level, you're given the ability to keep any of your endeavors under wraps. When you cast Modify Memory, you are able to choose a number of targets equal to your Proficiency Bonus to be under their effects.

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