Base Class: Barbarian
Every warrior tries to command the battlefield they find themselves in. Few can do so with quite the same varacity as the Marrowdrinker. While other barbarians evoke fear in their opponents when they enter into a rage, the Marrowdrinker sends its prey running in a true panic.
Run feral through the woods chasing the bandits that stole your gold. Feast on the kobolds that were planning to do the same to you. Bite the dragon before it bites you. Embrace your inner animal. Become a Marrowdrinker.
Supernatural Senses
You can smell the presence of living creatures who have blood and who are within 60 feet of you. You don’t know their general direction (north, east, south, west, up, or down). You cannot sense them if there is an air-tight seal between you and them. A strong wind may nullify or strengthen this effect at the DM's discretion.
Cannibalism
You may eat the flesh of a living creature whose blood is still fresh. For most creatures this will be if they have died less than 1 hour ago. You consume a creature by rolling its hit dice and healing the amount rolled. This takes one minute per hit die you choose to consume. Once you eat a number of hit dice equal to your Constitution bonus, you are considered full and cannot eat until your next rest. You may consume hit dice when at full health.
Vicious Bite
While raging, one of your attacks per turn can be a bite. On a hit, the creature has disadvantage on its next attack roll or ability check. The bite counts as a strength-based weapon attack you are proficient with and deals 2d4 piercing damage.
Predator’s Sense
You have blindsight to 60 feet. You cannot use this to see beyond air-tight seals, but you can see around corners. If you have eaten a corpse since your last short rest, this blindsight increases to 120 feet. A strong wind may nullify or strengthen this effect at DM's discretion.
Primal Fangs
The damage of your Vicious Bite increase by 1d4 for each creature you have consumed at least 1 hit die from since your last short rest.
Marrowdrink
If you consume the full number of hit dice a creature has, then until your next rest all your melee attacks during rages gain bonus damage equal to the number of hit dice you have consumed since your last short rest. If you haven't consumed any hit dice since your last rest, you may double your constitution bonus for your first enemy if this would allow you to eat all of it. If you do, you are full until your next rest.
Previous Versions
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2/23/2024 7:27:19 PM
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5
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1
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0.1
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Coming Soon
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