Base Class: Rogue
In the chaos of battle, you emerge, brandishing your twin weapons with deadly intent and unmatched finesse. Your movements are a dance of precision, driven by the belief that the greatest defense is a relentless offense.
Overwhelming Exploit
When you choose this archetype at 3rd level, you further develop your talent for exploiting the weakness of your enemies. Whenever you use Two-Weapon Fighting you can roll half the number of Sneak Attack dice for your level (rounded up) to add to your bonus action attack damage. You can only use this feature if you’ve already used Sneak Attack this turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Always Ready
Beginning at 3rd level, your posture accentuates your agility, reflexes and balance, even outside of combat.
Whenever you make a Charisma (Intimidation) check, you gain a bonus to the check equal to your Dexterity modifier.
In addition, whenever you roll for initiative, you can treat a d20 roll of 7 or lower as an 8.
Unnerving Feint
Starting at 9th level, your quickness with finesse weapons is unmatched. You can use a reaction before you hit with an attack on your turn to feint. Make a Dexterity (Acrobatics) check contested by a creature’s Wisdom (Perception) check.
If you succeed on the check, the creature is susceptible to your feints for one minute. You gain advantage on melee weapon attacks using Dexterity during this turn. On subsequent turns you can use your reaction to gain this advantage again.
Once you use this feature, you can't use it again until you finish a short or long rest.
The Best Defense
Starting at 13th level you've learned how to put your enemies on the back foot. Whenever you hit the same target twice during your turn, it has disadvantage on attack rolls against you until the start of your next turn.
Inscisive Exploit
At 17th level, you perfect your skills in overwhelming a creature and exploiting its weakness. Whenever you use your Overwhelming Exploit feature after hitting the same target twice, you can use all of your Sneak Attack dice for your bonus action attack.
Previous Versions
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12/20/2023 4:27:35 AM
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2/23/2024 8:09:37 PM
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