Paladin
Base Class: Paladin

Our mark shall be left upon the sky in the shape of a Griffon. We take an Oath to our Griffons to ensure respect towards the magnificent beast. Our order has not been around for long but we have made our mark across Zenthrium as the formidable Winged Knights. Our members spread far and wide to protect those that cannot protect themselves. We view our aggression as the best defense and prefer pre-emptive attacks to ensure our victory. Upon our armor's chest we hold the Griffon emblem upon which we respect above all.

Upon induction within our ranks you must take this oath "Those who strive to do harm to my Griffon shall receive my scorn; those dare to aggress towards me shall receive my Griffon's fury." With this oath taken your bond with your stead has been cemented into the ranks of the Zenthrium Winged Order. 

 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Winged Knight Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Winged Knight Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Griffin Dive. You can use your Channel Divinity to fall upon you enemies. As an action, force chosen creatures within 30 ft. radius below you to make a DEX saving throw (DC {{savedc:cha}}) or they become paralyzed for 1 minute. Creatures can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Guided Strike. You can use your Channel Divinity to strike twice in quick succession. When you make an attack roll, you can use Channel Divinity to gain an extra attack against the same enemy.

Aura of Flight

Starting at 7th level, you constantly emanate a holy aura while you’re not incapacitated. The aura extends 15 feet from you in every direction, but not through total cover.

If a creature is paralyzed of you that creature takes psychic damage equal to your paladin level if it starts its turn there.

At 18th level, the range of this aura increases to 45 feet.

Griffins Revenge

Starting at 15th level, those who dare to strike you are divinely punished for their transgressions. Whenever a creature hits you with an attack, that creature must make a DEX saving throw (DC {{savedc:cha}}) or they become paralyzed for 1 minute. They may make a saving throw at the beginning of their turn if they succeed they recover from paralysis.

Griffin's Death Glance

At 20th level, you gain the ability to harness extraordinary insight. As an action, you can magically imbue weakness into a creature of your choosing as long as you can see them, gaining the following benefits for 1 minute:

  • You imbue a creature in sight with vulnerabilities to all damage types.
  • When you take the Attack action on your turn, you can make one additional attack as part of that action.
  • Your melee weapon attacks can be imbued with extra strength and gives you a +10 to hit and +5 radiant damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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