Ranger
Base Class: Ranger

The group were initially composed of rangers and druids of the forest that had unique connections with the wildlife. The originators from the Opalwind Forest knew not what to come eon later. The Thraxans now in control of vast swaths of land in the Opalwind Pennisula own the Order of the Pegasus. Under their regime the order has turned to more nefarious purposes. But its rightful ruler is to come. They say a leader of two roads met shall lead the order back down the path of justice.

Pegasus Knight Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Pegasus Knight Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Pegasus Knight Spells

Ranger Level Spell
3rd cure wounds
5th animal messenger
9th aura of vitality
13th banishment
17th conjure elemental

Order's Call

 

At 3rd level, you gain the ability to call forth your magical beast, a Pegasus of which you gained a fortunate bond with. As an action during combat you may choose to call forth your stead from anywhere within 10 miles.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.

Knightly Rebuke

Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon.

This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.

Pegasus' Tribute

At 7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability check to escape that target’s grapple, add 1d6 to your roll.

At 7th level, you gain the mental fortitude to ensure your resilience against even the most disturbing of situations. You gain proficiency in wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Strength or Dexterity saving throws (your choice).

Divebomb

At 11th level, you gain the ability to strike your enemies down from above. Now when flown above your target by at least 10 ft., you can strike from above, hurling yourself down striking you weapon down upon the cretin. Your attack has advantage and upon applying damage add an extra 8d6 force damage to your attack.

You can use this feature twice a day. Once you use this feature, you can't use it again until you finish a short or long rest.

Armored Wings

At 15th level, you gain the ability to utilize the latent magic of Pegasus and create a barrier of magic around yourself. The barrier is potent and last for 10 minutes. Within the 10 minutes the creatures within the barrier are granted immunity to all spell and physical attacks. This ability may be used once per day. The magic of the Pegasus is so strained with flying using more than once may kill the majestic stead.

Once this ability is used, can't use again until long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/20/2023 2:24:47 PM
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2/24/2024 3:51:49 AM
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