Wizard
Base Class: Wizard

Arcane magic practiced by the native creatures of the frozen arctic lands is primitive and raw, yet no less esoteric and powerful than the most learned and practiced sage-wizards of the civilized cities of Faerun. The carefully cured and crafted spellbooks of the wizards of the civilized lands would freeze and shatter on the frozen tundra. The wizards of those wild lands created their spells on cured animal skins or other natural surfaces, burning the runes rather than using fancy ink. The magic is infused with the raw emotions of fear and hate, passion and power, isolation and connection.

Martial Training

2nd-level Primal Magic feature

You gain proficiency in light armor and all simple weapons, and you gain proficiency in Constitution saving throws.

 

Primal State

2nd-level Primal Magic feature

You can enter a primal state that lasts for 1 minute. When you are in this primal state, you gain the following benefits:

  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
  • You make Constitution saving throws to maintain concentration on a spell with advantage.
  • You make melee spell attacks against adjacent creatures with advantage.

You can use this feature a number of times equal to your Intelligence modifier. You regain all expended uses of it when you finish a long rest.

Primal Strike

6th-level Primal Magic feature

You gain ferocious melee attacks when in the primal state. When you use an action to cast a spell or cantrip that is a melee spell attack, you can also make a melee weapon attack as part of that action. If that attack hits, in addition to normal damage, you deal extra force damage equal to your Intelligence modifier.

Primal Shield

10th-level Primal Magic feature

You learn how to use your magic to defend yourself in close-quarter battles. When you are hit by a melee attack from an adjacent foe, you can use your reaction to expend a spell slot of 3rd level or higher. Doing so gives you resistance to bludgeoning, piercing, or slashing damage against that attack. Expending a slot of 5th level or higher gives you resistance to all damage against that attack.

Refocus Energy

14th-level Primal Magic feature

When you lose concentration on a wizard spell because of damage taken in combat, you can use a reaction to channel that energy into an immediate attack. When a Constitution saving throw is failed to maintain concentration, make a melee spell attack against an adjacent enemy as a reaction. If that attack hits, deal 1d6 force damage for each level that the m spell lost was cast at. You may not choose to automatically fail the concentration check.

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