Base Class: Monk
As a monk of the Cursed Technique inspired by the Jujutsu Kaisen's Jujutsu Sorcerers, your ki point resembles cursed energy, allowing you to overpower your enemy with the amount of cursed energy. Your Technique is will grow from your Innate/Inherited Technique and will grow.
Innate Technique
You choose an innate technique you obtained since a young age, and now is growing into a stronger curse. The technique you choose will determine your future techniques you get.
Boogie Woogie
Your technique allows you to swap with any creature with cursed energy within range. Your abilities are similar to Aoi Todo. You gain the ability to spend a ki point to switch your position with another creature within 30 feet that is willing to do so as a reaction.
Cleave
Your technique is filled with strikes that slashes your target. Your abilities are similar to Ryomen Sukuna. You also gain proficiency in Religion check.
Cursed Corpse
Your technique utilizes the knowledge of the soul and the body, allowing you to imbue souls into an artificial corpse. Your abilities are similar to Masamichi Yaga and Kokichi Muta. You also gain proficiency in an artisan's tool of your choice.
Private Pure Love Train
Your technique is fueled with the luck from gambling. Your abilities are similar to Kinji Hakari. You also gain proficiency in a gaming set.
Ten Shadows Technique
Your technique focuses on summoning shikigamis to make coordinated attacks. Your abilities are similar to the Zenin Clan. You also gain darkvision of 60 feet, or if you already have darkvision, you gain an additional 60 feet.
Cursed Energy Perception
You gain the ability to see traces of cursed energy emitted by cursed spirits and other sorcerers. You gain advantage on Perception and Investigation check when searching a aberration, fiend, fey, or undead. In addition, you gain the ability to see invisible aberration, fiend, fey, or undead within 30 feet of you.
Cursed Energy Manipulation
You channel your cursed energy into your strikes. When you make an Attack using a monk weapon, you can spend a ki point to deal an extra force damage equal to the roll on the Martial Die.
Lapse
Your innate technique have grown to be able to do your own special techniques. The following are the basic techniques you are able to execute, as well as their reversal counterparts by expending an extra ki point in doing so.
Boogie Woogie
When you do Boogie Woogie, as part of the reaction, you can make an unarmed strike as part of the reaction. You can also choose to swap with an unwilling creature by expending another ki point and also if that creature fails their Wisdom saving throw against your ki save DC.
Cleave
Your strikes slashes the target, as you gain the following actions.
Dismantle. When you make use your Attack action, you can choose to use Dismantle which changes the unarmed strike to a ranged attack of 30 feet and does slashing damage instead of bludgeoning damage.
Cleave. As an action, you channel your cursed energy to slice a limb of your opponent, as you spend a ki point to make an attack roll to the target, and if it hits, your target make a Dexterity saving throw against your ki save DC. If it fails, you deal twice the martial arts die + Dexterity Modifier slashing damage and the creature gains disadvantage on its attack roll until the end of your next turn.
Spiderweb. As an action, you channel the cleave attack to the ground, as you spend a ki point to make the ground within 30 feet of you to collapses 20 feet.
Fire. You can spend a ki point when you use your Attack action to manipulate fire to fire as an arrow with range 120 feet to the target dealing a the martial arts die + Wisdom Modifier fire damage.
Puppet Manipulation
You gain the ability to imbue soul into a body you create. When you do a short rest near a dead humanoid, you may make a corpse which utilizes the soul of the body. The creature is a construct with CR less than 1, you may choose the construct. As an action, you can command a cursed corpse by spending 2 ki points. You can only command a single cursed corpse during each round. If you lose concentration with your cursed corpse, the cursed corpse is inactive until you command it again.
The cursed corpse gains its own turn in combat after your turn. If you didn't command the creature, it will take the Dodge action instead.
Summon Shadow Shikigami
When you gain this feature, choose a beast with CR up to 1, which is your shikigami.
Whenever you kill a abberation, fey, fiend, or undead, you can instead use 3 ki points to force the target to make a Charisma saving throw against you monk save DC. If it fails, it is transformed into a shikigami you control with the stats of a beast with CR below the creature which you choose. They retain their Intelligence, Wisdom, and Charisma score. You also add a feature on the DMG or resistance to a damage type you choose, and also adding the following feature.
Sunlight Sensitivity. When the shikigami is within direct ray of sunlight, it gains disadvantage on ability checks that require sight and attack rolls.
As a bonus action, you spend an amount of ki point equal to half the CR rounded up to summon a shikigami. The shikigami goes after your turn, and it requires concentration check. You can also spend a ki point to add a feature from another shikigami you have to the shikigami you summon. If the shikigami drop to 0 hp, you lose that shikigami.
You can store up to 10 shikigamis. You also can release a shikigami freeing up the slot with no action.
Visual Effect Indicator
You gain the following abilities:
Reserve Ball. When you make an Attack action, you may make a range attack with range 20/60 and damage equal to the martial art die.
Door. When you make an Attack action, you summon a door to slam to a creature 30 feet of you, the creature makes a Dexterity saving throw against your ki save DC. If the creature fail the save, it is restrained until the start of the next turn.
Consecutive Effect. When you are hit with an attack or spell, you can use your reaction to spend 1 ki point to get resistance to the damage of that attack during this turn, if you use this ability, the chance reduces to the 1/the number of consecutive effect for the chance, calculated by the DM.
Reversal
You transform the negative energy into positive energy by multiplying negative energy with another negative energy. As a bonus action, you can spend a ki point to regain a number of hit point equal to the roll of your martial art die + Constitution modifier. You can also choose to expend 3 ki point to regenerate a limb that has been severed instead.
Domain Expansion
As an action, you create a demiplane and choose a number of creature within 30 feet of you equal to one third the number of ki point you are willing to spend to be teleported into the demiplane. The demiplane is visible and has a shell with AC 13 and HP equal to twice your class level. Whenever you make an attack against a creature within that plane, you gain advantage on your strikes. The creature in the demiplane loses its resistance trait. This demiplane lasts for 1 minute and it requires concentration check. If the barrier is destroyed, the benefits is also removed.
Your innate technique will also determine extra features of the domain.
Boogie Town
When you make a swap with a non willing creature, that creature automatically fails.
Chimera Shadow Garden
As a bonus action, you can summon any number of your shikigami even duplicates into your domain without spending any ki point. Your shikigami also gain advantage and sunlight won't cause any disadvantage. As part of the shikigami you can create a duplicate of yourself. When the shikigami is killed, it won't lose from your slot.
Idle Death Gamble
When you expand your domain, your opponent is stunned until the start of your next turn. During each turn, when you use an ability from the following actions, the DM roll a d4 to determine the color of the Riichi Scenario and an additional d20 to determine the guaranteed rainbow jackpot. If you do more than 1 effect during the round, you need to spend a ki point in doing so.
When you have cause 2 effects at the start of your turn, you go to a riichi scenario determined by the roll you get from the Riichi Scenario. The DM and you will roll a d8 and will reroll an 8, and if it a match, roll a d20 to determine if you achieve the jackpot or not. If you do 4 consecutive effect, or roll a 20 on the reserve ball attack or the target roll a 1 on the door back to back, the color will be rainbow as it indicates the next riichi scenario guarantees the jackpot.
Riichi Scenario
| Name | d4 | Chance | Color | Description |
| Transit Card Riichi | 1 | 17-20 | Green and Red | If Yuki passes through the station gate on time to reach work before he is late, the user hits the jackpot. |
| Seat Struggle Riichi | 2 | 13-20 | Red | If Yuki manages to obtain a seat in the train, the user hits the jackpot |
| Potty Emergency Riichi | 3 | 9-20 | Red and Gold | If Hiro reaches Shin-Yurigaoka station without wetting themselves on accident, the user hits the jackpot. |
| Friday Night Final Train Riichi | 4 | 5-20 | Gold | If Yume doesn't board a train on the opposite platform from Yuki and reappears after it departs, the user hits the jackpot. |
When you enter a scenario, roll a d20 and see if it gives a chance booster which increases the probability by 5%, calculated by the DM.
| Chance Booster | d20 | Description |
| Yume Background | 18 | When advancingn to a scenario, a tantalizing image of Yume Asagiri appears. |
| Amanogawa Cut Scene | 19 | Amanogawa Senpai helps during scenario presentations! |
| Group Indicators | 20 | A jackpot is certain but not in the train! |
When you achieve jackpot, you gain the ability to regenerate your health at the start of each of your turn for 5 turn. You regain a number of hit point equal to the roll of your Martial Die + your Constitution modifier.
After obtaining a jackpot, roll a d4, if it is a 1 it goes into faster spins, otherwise it goes into increased probability, where even if you don't get a jackpot when domain expansion end, you gain jackpot.
When you get faster spins, if you don't get a jackpot within 5 turn, you go back to normal stage.
Malevolent Shrine
You expand your domain, as you can use your Cleave, the target gains a permanent -1 to attack rolls and saving throw. Each long rest the target regain only 1 to the modifier.
Puppeteers Showdown
Within your domain, all of your cursed corpse deals maximum damage to the target they hit.
Maximum Output
You can spend 4 ki points to use the maximum damage. This damage disregards the resistance of the target.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/2/2024 10:19:28 AM
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16
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2
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Coming Soon
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2/3/2024 9:35:17 AM
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10
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0
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1
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Coming Soon
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2/3/2024 10:40:24 AM
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10
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0
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Sukuna Added
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Coming Soon
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2/16/2024 9:23:31 AM
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11
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2
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Sukuna, Megumi, Hakari
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Coming Soon
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2/24/2024 4:23:58 PM
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15
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3
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Aoi Todo is in
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Coming Soon
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