Bard
Base Class: Bard

From growing up in the swampland to studying the occult and its dark magic rituals, the voodoo priest knows all there is to know about the secrets of the dark. 

Bonus Proficiencies

When you join the College of Voodoo Priest at 3rd level, you gain proficiency with three skills of your choice.

Spirit Meddling

At the beginning of each day roll 2 D20 and record the results. You may use these rolls to replace any roll made by a creature who isn't you, though the spirits must be stronger then the creature they are trying to influence, unless they are willing.

Level 3: See The Future

At the beginning of each day during your spiritual commune you read the future. If the spirits see trouble ahead you and your team receive a +2 to your AC until the end of the next combat. If the spirits see good fortunes ahead each of your teammates receives a free bardic inspiration to be used on skill checks or saving throws, but not attacks. 

Voodoo Dolls

You may sacrifice your life force, taking 1 d6 slashing damage, to coerce the spirits through your Voodoo Dolls. If your using the doll of a teammate you may use your bardic inspiration to heal your allies. this increases to include your CHA modifier at level 5, doubles at level 8, and gives maximum healing at level 12. If used on an enemy they must succeed on a CHA save or suffer from being under one of the following conditions: At level 3 Charmed, Deafened, Frightened, At Level 6 Blinded, Prone, Stunned, At Level 12 Paralyzed, Unconscious (until awakened by normal means)

Secrets from Beyond

You gain the ability to cast Scrying and Spirit Guardians without using a spell slot equal to half your proficiency bonus (rounded down) per day.

Alternate Alchemist

You gain proficiency with a poisoners and alchemy kit if you don't already have it. Your poisons are stronger then most automatically dealing max damage, as well as either giving the creature disadvantage on the save to be poisoned, gain an additional condition, or continue taking damage for the next 3 turns. You may also use your alchemy to create potions. At level 6 you may create up to green potions, blue at level 8, purple at level 12, and orange (with DM approval) at level 15.

Spiritual Growth

Level 10 is the final level of this subclass but you continue to gain spell slots with every following character level as if those levels were in bard, even though they are not. 

Raise the Dead

Still a WIP

Level 14: Nada

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