Sorcerer
Base Class: Sorcerer

You live, you die, you live again. Changing from body to body, your linage stopped mattering long ago. No one but yourself remembers your original body, nor when you first died. Even you might have forgotten, as bodies become nothing more than tools, vessels for you. Death has no hold on your soul, as you reform in a new body whenever you so choose. Not even death can hold you anymore.

Whatever you may have once been, you have changed your vessel so often by now that the source of your power is now the well of life itself. With it, you can control your one life, and with it, the shape and abilities of your vessel. This allows you greater power than most sorcerers, as your abilities are influenced by both the linage of the vessel you create for yourself, and the well of life itself.

 

Body reborn

Body reborn

Starting from level 1, once a week, instead of a long rest you can perform a ritual of equal length to the long rest. This ritual will destroy the current vessel (body) of your character and form a new one. Roll a D20 to determine the race of your new vessel. The general shape of your character remains the same, making it possible for people to recognize your character. You receive all the normal benefits of a long rest.

Roll Race
1 Dragonborn
2 Dwarf
3 Elf
4 Gnome
5 Half-Elf
6 Half-Orc
7 Halfling
8 Human
9 Tiefling
10 Aarakocra
11 Firbolg
12 Goliath
13 Tabaxi
14 Orc
15 Kobold
16 Lizardfolk
17 Genasi (Air)
18 Genasi (Earth)
19 Genasi (Fire)
20 Genasi (Water)

 

Additionally, you may choose one other Sorcerous Origin, and at level 3, 9, 15 and 19 you gain one Sorcerous Origin feature from that Sorcerous Origin of your choice if the requirement is below your current level.

Starting from level 6, you may choose which race your new body belongs too. (Depending on your campaign you may not be limited to the table above, speak with your DM).

Starting from level 14 your control has grown strong enough that you can change your looks to be unrecognizable as well as change your gender.

 

Mind over vessel

Mind over vessel

Starting from level 6, you have learned to disregard the constraints of your vessel. You may reduce your total and maximum hitpoints by one level, in exchange you gain one temporary ability point that can be spent on either Strength, Dexterity or Constitution. Both effects remain active until the next long rest. You may use this ability up to half times your level rounded down per long rest. 

(At level 6 you could at two points to Constitution and one point to Dexterity in exchange for three levels worth of total and maximum hitpoints.)

Death holds no sway

Death holds no sway

Starting from level 14, if your hitpoints are reduced to or below zero you can immediately reform your body, as if you had used the feature Body reborn. This feature can only be used if Body reborn can be used.

Well of life

Well of life

Starting from level 18, your control over the well of life has grown strong enough that you can grant respite to others as well. You can expand a sorcery point in order to allow a being within 30 feet of you to regain 1 hit die. Alternatively, you can expend 6 sorcery points in order to create a domain of life around you. For up to 1 minute, no being can die within a 30 feet radius around you. Beings that are reduced below 0 hitpoints still fall unconscious, but do not have to roll death saves, nor can the die from additional damage no matter how great. If used this way, this feature becomes unavailable until the next long rest.

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