Bard
Base Class: Bard

The College of Allure is the home of bards who mastered their craft in the art of flirting and seduction. With magic used to wed, bed, or beguile these bards learn to use their skills to fluster and captivate others. Bards of this college are always thought of with thoughts of love and betrayal. Their beauty is the stuff of legend. These bards are so attractive that a passing comment or glance can cause professional guards to stare gawking and can lull a furious dragon into submission. The enchanting magic that allows them to quell beasts can also bend others' wills. Villainous bards of this college can leech off someone for weeks, abusing their magic and skill to turn their hosts into thralls. Heroic bards of this college instead use this power to gladden the downtrodden and lift spirits while living from bed to bed. These bards are truly a force of nature

Unarmored Defense

At level 3 your looks and allure grow to an extent that enemies cannot bear to harm you. While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. Additionally while not wearing a shirt you gain an additional +1 to your Armor Class. You cannot use a shield and still gain this benefit. "Containing brilliance is a sin and I'm no sinner"

Enticing Inspiration

Also at 3rd level, you learn how to use your words and appearance to distract, entice, and beguile others. When a creature you can see within 60 ft makes a saving throw or opposed ability check, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the ability check or saving throw succeeds or fails. If the saving throw is for one of your enchantment spells or the opposed ability check is against one of your persuasion, deception, or performance roles you can add your Charisma bonus to the bardic inspiration die. The creature is immune if it can’t hear you. "I'm here to drink meed and seduce people, and I'm all out of meed."

Universal Allure

At 6th level, your Allure is lost on no one. you can make persuasion and performance checks on those who do not understand your language. You can do the same for nonhumanoid creatures such as monstrosities, dragons, and abjurations. You can charm creatures even if they have immunity to the charmed condition. "Love is the universal language"

Improved Charm

At 6th level, your charm and allure become almost unbearable. Creatures who are charmed by you will always follow your instructions unless it would be harmful to itself or another creature or is completely opposed to its morals. Furthermore, creatures charmed by you will view you as someone important to them that they are infatuated with and will try to always act in what they believe to be your best interest. "I've only had my new goblin friend for a day and a half but if anything happened to them I would commit atrocities"

Unrelenting Allure

Starting at 14th level, you can make a persuasion, deception, or performance check targeting a creature within 60 ft that you can see. The creature must make a wisdom-saving throw that has a save DC equal to your persuasion or performance check. If the creature fails then the creature chooses to fail their saving throw for your next enchantment spell. If they succeed then nothing happens. You can only use this ability once per long rest. "Being alluring isn't an action it is a lifestyle, and I'm living life to the fullest."

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