Fighter
Base Class: Fighter

"I care for soul, it makes me feel satisfied when their needs are tended to. I don't know why he couldn't appreciate soul like me, such an addicting wonder. All he ever cared about was artificial slaves, but not me, I care for those who cannot protect themselves. He wants to leave himself for those higher than him, but why not help those lower than us, so that they can live long enough to be equal to us. 

I saw you drop those worms into the well, I know you don't much care for soul, but I do."

Resilient

Starting at Level 3, as a bonus action, you can use one of your Resilient Charges to gain 10 temporary HP. You can use this up to three times per long rest.

Increases by one charge at Lvl 7, Lvl 10, Lvl 15, and Lvl 18

Bulwark

Starting at Level 7, you can use your reaction in order to reinforce your defense, allowing for your defense of choice, to be more versatile, more defensive, until the start of your next turn, your AC increases by two.

Increases one charge at Level 10, Level 15, and Level 18

The Sight of Soul

Starting at Level 10, as an action twice per long rest, you can shoot a beam straight out of your eyes which the target needs to make a Con Save, its dc is 8 + Proficiency Bonus + Constitution Mod, if the target fails, they are stunned and take 5d8 Radiant Damage, if they succeed the save, they only take half damage and are not stunned.

"You Thought Me Defeated?..."

Starting at Level 15, When you succeed your death saves or are magically healed during death saves, you can use up to your hit die max to gain 5 HP per Hit Die expended.

Bulwark of the Weak

Starting at level 18, As a reaction when a friendly creature within 5 feet of you is targeted by an attack that would reduce them to 0 hit points, you can intercept the attack. Instead of the attack affecting the targeted creature, you take the damage and effects of the attack on their behalf. If this damage reduces you to 0 hit points, you are not knocked unconscious until the start of your next turn.

Additionally, once per long rest, if you are reduced to 0 hit points and not killed outright, you can choose to make a heroic stand. For the next minute, you gain advantage on all attacks and saving throws. At the end of this minute, if you are still alive, you regain hit points equal to your fighter level, and your allies within 30 feet gain temporary hit points equal to half of your fighter level.

You can use this feature three times per long rest

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2024 2:45:56 AM
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2/24/2024 3:59:07 AM
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