Base Class: Sorcerer
Your blood is your fuel for your magic and power. You don't have the mana of other spells of other spell casters so you pay the price with your blood.
Blood's Curse
Magic flows through your body mixed with your blood. At 1st level, your hit point maximum increases by 2, and it increases by 2 again whenever you gain a level in this class. Additionally you can only have 1 spell slot of each level as you magic is not as easily accessible.
Blood's Power
You body can consume your blood to recharge spell slots. You take 6 necrotic damage per level of spell slot and your max hp goes down the amount of damage taken tell you take a short or long rest. You can recharge up to a 5th level spell slot this way.
Blood's Health
Casting spells gets your blood moving. You gain Temporary Hit Points when casting a spell equal to 2 x spell slot level.
Blood's Revival
If you die while not in sunlight or running water, your body will turn to a pool of blood at the next dawn, and reform at the following dusk, reviving you at 1 hit point. If a wooden piercing object is piercing your heart at dawn, your body does not turn to blood. If the object is removed, your body begins the revival process at the next dawn.
You also gain the choice of becoming reforming as the vampire race when getting revived.
Blood's Wrath
When an enemy damages you, you can use your reaction to have your lost blood curse them. They make a Constitution Save vs your spell save DC. They take necrotic damage equal to the damage you took on a fail half on success. Recharges on short or long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/27/2019 9:11:08 PM
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26
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0
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1.0
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Coming Soon
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