Paladin
Base Class: Paladin

TENETS OF THE FEAST

To paladins of this oath the greatest virtue is supplying food to those in need.

Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.

Comfort. Comfort others in need, whether it be with food or kind words.

Diversity. The same food is too bland, it is upon a paladin of this oath to never serve the same meal twice, unless it can't be helped. even so, they must seek out ways to diversify their dishes sooner rather than later.

Fury. Aimed at those who would deny food to those in need. A paladin of this oath must be prepared to make hard choices, fight your friends to feed the ones you hate most, because none deserve to go hungry.

Meal Perperation

At level 3, during a short rest the Oath of Feasting paladin may prepare and serve a meal if they have 5 lbs. worth of ingredients. Anyone who eats this meal regains hit points based on what type of meal it is (See Cookbook). They also gain +2 on the next saving throw.

Mid-Fight Snack

At level 7, during the paladin's turn, any creature within 10 ft. may eat a snack which heals 7 (1d8+3) hit points.

Grand Feast

At level 15, during a long rest the paladin may prepare and serve a grand feast using 15 lbs. of ingredients. Anyone who eats this meal gains temporary hit points corresponding to the amount of hit points the meal would restore. They also gain a +3 (1d4+1) to the next 2 saving throws. The chosen flavorful meal effect is also applied for double the normal duration. For comforting meal, 16 temporary hit points are gained instead of 8.

Utensil Mastery

At level 15, you gain expertise with Cook's Utensils.

Utensil Proficency

At level 3, you gain proficiency with Cook's Utensils.

Cookbook

A list of recipes that the Oath of Feasting paladin can cook. Different meals have different properties. A meal can be savory, spicy, or refreshing. A meal could potentially count as two or more different players if the DM allows it. A meal can be small, satisfying, or fulfilling. The DM decides how many ingredients and what quantity is required for meals.

Small meals heal [roll]1d6[/roll] hit points.
Satisfying meals heal [roll]1d6+2[/roll] hit points.
Fulfilling meals heal [roll]1d8+2[/roll] hit points.

Monster Fillet

At level 20, as an action, the paladin may butcher a hostile creature that is below 10 hit points for meat. The amount of meat (in lbs.) gained is equal to the creature's CR rating.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Channel Divinity: Rationed Rally. As an action you can call for those that have eaten one of your meals in the last week, and they gain 5+ cha modifier temporary hp, as well as ensuring their next attack has a bonus of paladin cha modifier to hit. health does not stack with sources other than meal bonuses from the paladin using this channel.

Channel Divinity: Spice of life.

As an action, in a 30ft circle around you, enemies must roll a con saving throw equal to 10+ paladin spellcasting modifier, on failing they are "spiced", and therefore considered weak to fire(unless resisted/immune, then they become neutral) for 10 turns. If a spiced enemy is slain, and of beast type, they may be harvested after battle to give a pound of meat per cr point of the creature. said meat is considered Preserved and cannot spoil unless washed with water.

Spiced enemies are visibly effected, regardless of if they are alive or dead. and upon the effect wearing off, the spice visually flies off as if in a breeze.

 

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