Base Class: Barbarian
See short description
Hellscape
When you enter a rage, you coat your weapon with a layer of Shuhu’s cursed energy. Doing this allows you to replace your weapons damage type with necrotic damage and allows you to use your CON modifier for attack and damage rolls.
Additionally, once per turn you can sacrifice life force to empower your attacks. When you successfully attack an enemy, Immediately take damage equal to your proficiency bonus and add a roll of your Hellscape Die + your CON modifier to the damage roll. At level 10 you may do this extra damage twice per turn.
Hellscape Die:
Level 3 - d8
Level 6 - d10
Level 14 - d12
Rejected by Death, Infected with Life
Your curse of immortality causes life to grasp desperately onto you. For every two levels in barbarian you take, you receive an extra hit die of d12.
Additionally, any severed or damaged limbs or body parts regrow and heal naturally over the course of one week.
Shuhu’s Gift
A God of Life watches over you. Whenever you take too much damage they pity your weak figure and grant you with supernatural healing. Every time you take damage you gain a point of Shuhu’s Gift.
When you take damage and receive a fifth point, you can use your reaction to make an attack roll against every creature of your choice within melee attack range. This attack deals two rolls of your Hellscape Die + your CON modifier necrotic damage. You may then expend a hit die. Roll the die and immediately heal for the roll + your CON modifier. Then all points of Shuhu’s Gift reset to 0.
Vita Infinitiva
Your connection to the balance of life and death grows stronger. You have resistance to necrotic damage and can ignore resistance to necrotic damage when dealing damage to enemies. Additionally, when you are the target of a healing spell, you regain extra hit points equal to your CON modifier.
Death Sentence
Pouring your dead heart and wilted soul into a single cut, you manipulate the very force of life to unleash a massive wave of energy from your blade, eradicating all those around you.
Once per rage, as an action you may set your hit points to 50% of your maximum hit points rounded up. Then, every creature within a 20 foot radius must make a DEX save or take 3 rolls of your Hellscape Die + your CON modifier + the amount of hit point you lost while setting your hit points to 50% of your maximum hit points in necrotic damage. Every creature hit cannot heal until the end of your next turn. Half damage and no heal blockage on a successful save.
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