Base Class: Paladin
Paladins who swear the Oath of The Last Rite have faced death and returned, bound by a sacred vow to serve in the afterlife. These celestial warriors stand as guardians between the living and the dead, upholding their original oaths while embracing their new ethereal duties.
Keep your original tenets and add one of the following Last Rites.
Guardian's Legacy: In death, your spirit becomes a shield for those you once protected, continuing to guard and guide them from beyond.
Sacred Beacon: Your final act transforms you into an eternal beacon of hope and faith, illuminating the path for those who continue the struggle in darkness.
Soul's Vow: Beyond the veil of death, your spirit upholds a new, transcendent oath to guide, protect, and inspire for as long as your cause endures.
Whisper of the Divine: Even in death, your voice carries the divine wisdom and guidance of your deity to those who champion your shared cause.
Eternal Warden: As an unseen, vigilant protector, your spirit watches over sacred sites, ideals, or loved ones, manifesting subtly to aid in times of need.
Light Beyond Death: Your body radiates a lasting divine light, embodying hope, purity, and an unceasing struggle against the forces of darkness, inspiring future generations.
Channel Divinity
You gain two Channel Divinity options:
Guardians Intervention: Whenever an ally you can see within 30 feet of suffers a critical hit, you use your reaction to teleport to a space within 5 feet of the ally being affected and take the hit instead. The critical hit becomes a normal hit against you when transferred in this way.
Martyr's Shield: As an action, you present your holy symbol. Until the start of your next turn, if damage is dealt to any ally within 30 feet of you, you may choose for that damage to be redirected to yourself. This damage is not reducible when transferred. If there are any effects that accompany this damage, they still affect the original target.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Divine Shielding
Starting at 7th level, when an ally within 10 feet of you takes damage from an attack, you may use your reaction to reduce the damage taken. The damage reduction total is an amount equal to your Charisma Modifier + your Paladin Level.
At 18th level, the range of this aura increases to 30 feet.
Miraculous Intervention
Beginning at 15th level, when you or an ally you can see within 30 feet of you drops to 0 hit points, you may use your reaction to teleport to them, or stay put for yourself, and have them drop to 1 hit point instead. In addition, when you use this reaction, you send a wave of radiant energy around from wherever you prevented death, dealing 2d10 + your Paladin Level in radiant damage 10 all enemies within 10 feet of you.
You may use this ability once per long rest.
The Last Knight
At 20th level, as an action, you can emanate an aura of radiant protection. For 1 minute, all allies within 30 feet of you resistance to all damage and all attacks made against them have disadvantage.
Once you use this feature, you can’t use it again until you finish a long rest.
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