Base Class: Warlock
Brandings of Embodiment
At 1st level, You’ve finally done it. You have succeeded in bringing forth an intrinsic evil. A scourge that burns without necessity or direction. A consumer that eats with no discretion. A chef that cooks without wary or concern of ingredients and recipe. The reasons and purpose for seeking such a malignant source of destruction could only exist between the entity and ones self, for the sake of the world and it’s inhabitants, it is hoped for, the decision was made with understanding. This entity now exists within you as much as it is a part of you, in the future this could prove very problematic, but for now, focusing on the benefits it brings gifts nary seen before. By allowing this entity to reside within you it has gifted you with incredible boons to mark its existence within you, it will change aspects of who you are, and as perverse and fetishized as this entity is, there is nothing off the table to change depending on ones race, looks, beliefs or over all form, but for the sake of simplicity the list below will help you, choose at least 2 and no more then 4. The Entity now sharing place within your body has blessed it with new found capabilities and find normal means of things insulting and refuses them. You can no longer gain the AC Benefits of Wearing Armor or Shields, your AC is 10+Dex+Cha. as your natural armor / capabilities to dodge and withstand blows. Additionally for all intents and purposes for using your Strength Score or Stat, it can be replaced with your Charisma.
Signs of The Vessel
| PHYSICAL CHANGES |
|---|
| Additional Eyes, Ears, Noses, Mouths and Extremities |
| Changing of Hair Color, Eye Color (Sclera Too), Skin Color and Blood Color |
| Demonic Markings, Cryptic Sigils, and Evil Tattoo’s On The Body |
| Newly Found Ideals, Philosophies, Desires and Hobbies, All Fetishized and Perverse |
| Self Flagellation, Self and Area Desecration, Territorial Marking |
| Brazen, Twisted and Unhinged New Personality, Mannerisms and Appetite |
Ancient Methods Manifested
Starting at 1st level, The Entity hasn’t just taken over your physical body, but your spiritual and magical essence as well, every fiber of your being is twisted into their better image. You’re Eldritch Blast has gained additional properties and can be / should be referred to as something akin to Cleave/Slash/Cut/Divide/Split.
Cleave
Cantrip
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Instantaneous
At minimum a quick flick of a finger or utterance of the very word produces a wicked slash of energy upon the world quite literally cleaving anything foolish enough to be in it’s way. Make a Melee Spell attack against the target. On a hit, the target takes 1d12 force damage.
Additionally. This spell appears invisible unless their is a stronger spell caster to witness it, then it is seen as a black slash. The user can also augment and change the spell on a whim, reducing the Hit Die by one Category to give the attack an increased property of striking as a 10 feet per Hit Die Reduction. Horizontal or Vertical Slash that can hit as many targets possible with it’s range. The caster makes one spell attack for all targets as well as one damage roll for all targets. At later levels the caster can forgo an additional Slash for 20 feet instead.
At Higher Levels. The spell creates more than one slash when you reach higher levels: two slashes at 5th level, three slashes at 11th level, and four slashes at 17th level. You can direct the slashes at the same target or at different ones. Make a separate attack roll for each slash.
Understanding Madness
At 6th level, The Entity is impressed you have managed to survive and maintain control, as much as you have to last this long, or get this far in it’s corruption. Thus it has given you a name and place among the world below and hush. It has blessed you with another gift that affects your mind and capabilities once more. You gain an enlightened understanding of Divine and Unholy beings and Deities as well as Cosmic and Other Worldly Horrors, when rolling to understand, discover, or contemplate anything to do with these categories of Entities treat any roll less then a 9 as a 10, and as well have Advantage. If ever approached or in the presence of a Creature or Entity stronger then you it must take a moment to understand and take notice of the Entity within you, and you can make a special roll of Intimidation, Persuasion, or Deception based on the scenario. Succeeding on a 20 or higher, the Creature must interact as if the Entity within you is standing behind you as something as a “Bodyguard” or “Watcher” as an imposing threat to humble it before you. If the Entity still chooses anything to harm you against your Patron’s Gaze you are treated as if under the spell Sanctuary automatically failing, if they still choose to then your Patron alerts you no matter what to their presence. Upon failure, it is not seen as a negative interaction, the Entity understands whatever you are to your Patron isn’t enough to directly threaten or harm it, but still should choose a sense of caution. All these mental blessings fortify your mind, giving you resistance to Psychic Damage and Advantage against any checks to change your emotions or mental cognition.
A Proud Display, For You Stood Strong
At 10th level, Your Patron is amazed! You truly are withstanding all of it’s energy in such high doses, the nightmares are being with held, the illusions, hallucinations and spasms. Truly they wish to bless you again for showing such resilience and they pray you will continue to with hold and not break, sort of. Gain a second Pact option entirely for versatility and options. As well as gain your proficiency bonus of extra invocations that can only be used on your newly acquitted Pact Option.
An Example Of True Evil
At 14th level, You may manifest it. It has truly been a winding journey, but your Patron no longer haunts you, instead they wish to see you grow more, in order to devour you, for at this point you would be sufficient nourishment to their growth once more. By conducting a rather simple gesture with your hands and uttering a phrase in your Patron’s Forbidden Tongue. Based on your personality and aestheticism paint the very sky and world in your image temporarily, in a 556th foot range all around you, every living by any considerable means, any attackable or damageable object, person, or thing in general on every turn there after is subjected to your Cleave spell individually. Make one Attack roll for all entities and One damage roll for the sake of ease and efficiency. Additionally certain Invocations may also apply to this. A living entity may make a dexterity save to halve the damage per turn of this effect until they are outside the range. You must concentrate on this to an extreme where you can not cast any other spell or take any other action, bonus action or reaction. Using this supreme technique destroys and punishes the body, mind and soul. Each turn after your Charisma Modifier of Turns begins to damage you on higher scales of Force Damage. A d12 per turn and an additional one after that for each turn extra, and if this brings you to 0, it will kill you outright, rendering you unable to be revived or brought back by any means, in return the final turn all attack rolls are automatic critical hits and have maximum damage rolled.
Brandings of Embodiment
Brandings of Embodiment
At 1st level, You’ve finally done it. You have succeeded in bringing forth an intrinsic evil. A scourge that burns without necessity or direction. A consumer that eats with no discretion. A chef that cooks without wary or concern of ingredients and recipe. The reasons and purpose for seeking such a malignant source of destruction could only exist between the entity and ones self, for the sake of the world and it’s inhabitants, it is hoped for, the decision was made with understanding. This entity now exists within you as much as it is a part of you, in the future this could prove very problematic, but for now, focusing on the benefits it brings gifts nary seen before. By allowing this entity to reside within you it has gifted you with incredible boons to mark its existence within you, it will change aspects of who you are, and as perverse and fetished as this entity is, there is nothing off the table to change depending on ones race, looks, beliefs or over all form, but for the sake of simplicity the list below will help you, choose at least 2 and no more then 4. The Entity now sharing place within your body has blessed it with new found capabilities and find normal means of things insulting and refuses them. You can no longer gain the AC Benefits of Wearing Armor or Shields, your AC is 10+Dex.+Cha. as your natural armor / capabilities to dodge and withstand blows. Additionally for all intents and purposes for using your Strength Score or Stat, it can be replaced with your Charisma.
Signs of The Vessel
| Physical Changes |
|---|
| Additional Eyes, Ears, Noses, Mouths and Extremities |
| Changing of Hair Color, Eye Color (Sclera Too), Skin Color and Blood Color |
| Demonic Markings, Cryptic Sigils, and Evil Tattoo’s On The Body |
| Newly Found Ideals, Philosophies, Desires and Hobbies, All Fetishized and Perverse |
| Self Flagellation, Self and Area Desecration, Territorial Marking |
| Brazen, Twisted and Unhinged New Personality, Mannerisms and Appetite |
Ancient Methods Manifested
Ancient Methods Manifested
Starting at 1st level, The Entity hasn’t just taken over your physical body, but your spiritual and magical essence as well, every fiber of your being is twisted into their better image. You’re Eldritch Blast has gained additional properties and can be / should be referred to as something akin to Cleave/Slash/Cut/Divide/Split.
Cleave
Cantrip
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Instantaneous
At minimum a quick flick of a finger or utterance of the very word produces a wicked slash of energy upon the world quite literally cleaving anything foolish enough to be in it’s way. Make a Melee Spell attack against the target. On a hit, the target takes 1d12 force damage.
Additionally. This spell appears invisible unless their is a stronger spell caster to witness it, then it is seen as a black slash. The user can also augment and change the spell on a whim, reducing the Hit Die by one Category (Example, 1d12>1d10>1d8>1d6>1d4) to give the attack an increased property of striking as a 10 feet per Hit Die Reduction. Horizontal or Vertical Slash that can hit as many targets possible with it’s range. The caster makes one spell attack for all targets as well as one damage roll for all targets. At later levels the caster can forgo an additional Slash for 20 feet instead.
At Higher Levels. The spell creates more than one slash when you reach higher levels: two slashes at 5th level, three slashes at 11th level, and four slashes at 17th level. You can direct the slashes at the same target or at different ones. Make a separate attack roll for each slash.
Understanding madness
Understanding Madness
At 6th level, The Entity is impressed you have managed to survive and maintain control, as much as you have to last this long, or get this far in it’s corruption. Thus it has given you a name and place among the world below and hush. It has blessed you with another gift that affects your mind and capabilities once more. You gain an enlightened understanding of Divine and Unholy beings and Deity's as well as Cosmic and Other Worldly Horrors, when rolling to understand, discover, or contemplate anything to do with these categories of Entities treat any roll less then a 9 as a 10, and as well have Advantage. If ever approached or in the presence of a Creature or Entity stronger then you it must take a moment to understand and take notice of the Entity within you, and you can make a special roll of Intimidation, Persuasion, or Deception based on the scenario. Succeeding on a 20 or higher, the Creature must interact as if the Entity within you is standing behind you as something as a “Bodyguard” or “Watcher” as an imposing threat to humble it before you. If the Entity still chooses anything to harm you against your Patron’s Gaze you are treated as if under the spell Sanctuary automatically failing, if they still choose to then your Patron alerts you no matter what to their presence. Upon failure, it is not seen as a negative interaction, the Entity understands whatever you are to your Patron isn’t enough to directly threaten or harm it, but still should choose a sense of caution. All these mental blessings fortify your mind, giving you resistance to Psychic Damage and Advantage against any checks to change your emotions or mental cognition.
A Proud Display, For You Stood Strong
Patron's Amazement: At 10th level, your Patron marvels at your exceptional resilience. You have successfully endured intense exposure to their energy—withstanding nightmares, illusions, hallucinations, and spasms without faltering. In recognition of your steadfastness, your Patron wishes to bestow upon you additional blessings. They hope you will continue to demonstrate this remarkable endurance.
Second Pact Option: You are granted the opportunity to choose a second Pact option. This unprecedented versatility allows you to adapt to a broader range of situations, providing you with additional strategic options in your endeavors.
Extra Invocations: In addition to the second Pact option, you gain a number of extra Eldritch Invocations equal to your proficiency bonus. These additional invocations must be used exclusively with your newly acquired Pact Option, further enhancing your capabilities and allowing for more personalized customization of your powers.
An Example of True Evil
At the 14th level, you gain the ability to manifest your ultimate power. This is a testament to your journey's complexity; your Patron no longer haunts you but desires to see you grow further. This growth is not for your benefit, however, as you become a more substantial source of nourishment for their resurgence. By performing a specific gesture and speaking a phrase in the Forbidden Tongue of your Patron, you can temporarily reshape the sky and world in your image. This effect has a range of 556 feet and affects every living creature and any object that can be attacked or damaged within this radius. You may use this once per long rest
Mechanics:
- Activation: A simple hand gesture and phrase in the Forbidden Tongue.
- Range: 556 feet.
- Effect Duration: Concentration-based, with significant limitations on other actions.
- Target: Every living entity, attackable, or damageable object within range.
- Attack & Damage:
- Perform one Attack roll for all entities affected.
- Conduct one Damage roll for efficiency, applied to all entities.
- Cleave Spell: Applied individually to each target within range.
- Dexterity Save: Targets may attempt a Dexterity save each turn to halve the damage, until they exit the effect's range.
- Concentration Requirement: Extreme concentration is required, preventing the casting of other spells, taking actions, bonus actions, or reactions.
- Self-Damage: After a number of turns equal to your Charisma Modifier, you begin taking escalating Force Damage:
- Damage starts at one d12 per turn, increasing by an additional d12 for each subsequent turn.
- If the accumulated damage reduces you to 0 hit points, you die outright and cannot be revived by any means.
- Final Turn Effect: On the final turn, all your attack rolls are automatic critical hits, and damage is maximized.
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