Barbarian
Base Class: Barbarian

the subclass is designed for those players who would like to draw on the power of dragons in a balanced way, there isn't much original but it's more about taking features from some manuals, ordering and balancing them so that they are viable for a subclass, the origins that justify the subclass at a role level can be the classic totem of the pact of the warrior but draconian totem or even having inherited dragon blood genetically or through rituals, in a nutshell as you like. i suggest for the sake of the role play to don't mix the option, so if u choose the chromatic dragon stick with those option.

LEGACY OF THE DRAGON

Whether it's the gift of a dragon, the manifestation of some form of draconic blood, the blessing of a draconic god,a totem from a dragon, When this heritage arises from a draconic source it have supernatural effects based on the dragon type your power come from .At 3th level you manifest a tiny portion of the mighty power of a dragon, choose one between chromatic, metallic or gem dragon type and u get the related feature. for the role play  you must choose a type of dragon from which the source of your power comes, each dragon has a specific damage type but it doesn't have to be taken literally, your can choose the black dragon and deal necrotic damage, is up to you and your DM. Below is the table with the damage type of each dragon:

Chromatic dragon: Black=acid / Blue=lightning / Green=poison / Gold=fire / White=cold.

Gem dragon: Amethyst=Force / Crystal=Radiant / Emerald=Psychic / Sapphire=Thunder /Topaz =Necrotic.

Metallic dragon: Brass=Fire / Bronze=Lightning / Copper=Acid / Gold=Fire / Silver=cold.

-Gift of the chromatic dragon

You've manifested some of the power of chromatic dragons, granting you the following benefits:

Chromatic Infusion: As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra ld4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.

Reactive Resistance: while raging when you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

-Gift of the gem dragon

You've manifested some of the power of gem dragon, granting you the following benefits:

Ability Score Increase: Increase your strength, dexterity, or constitution score by 1, to a maximum of 20.

Telekinetic Reprisal: while raging when you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

-Gift of the metallic dragon

You've manifested some of the power of metallic dragons, granting you the following benefits:

Draconic Healing: You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. The spell's spellcasting ability is constitution when you cast it with this feat.  

Protective Wings: while raging  you can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

 

ASPECT OF THE DRAGON

the power of dragons still grows within you being able to summon the power of dragons by taking partial form of it, from level 6 you get a pool of points equal to your proficiency bonus called dragon aspect , you can use these points to use one or more dragon aspect option even while in rage , the effect of the option depend on the tipe of dragon u choose, u can use more point in one time to add 1d8 damage/healing to the dragon claws option. you can use a number of hit points equal to your level X2 to refill the pool point of dragon aspect.

-Aspect of the chromatic dragon

Dragon claws: (expend 1 point of dragon aspect) you can use one of your attack in the attack action tu use the clow that hit in a 10 ft cone,the targets must succeed on a dex save, CR(8+P.b.+your COS modifier) or takes 3d8 damage (choose the damage type based on the type of dragon you chose) and cannot be cured from any source for 2 turns.on a succeed the target take half damage and no effect.

Dragon wings:(expend 2 point of dragon aspect) using an action you can create a pair of ghostly wings, gaining a flying speed of 30 feet for 3min, you choose the aspect of the wings

Dragon roar: (expend 3 point of dragon aspect) any creature of your choice in a range of 30 feet have to succeed on a CHR save, CR(10+your COS modifier) or being frightened by you, on the end of the turn the targets can make another CHR saving throw to overcome the status.

 

-Aspect of the gem dragon

Dragon claws: (expend 1 point of dragon aspect)you can use one of your attack in the attack action tu use the clow that hit in a 10 ft cube,the targets must succeed on a dex save, CR(8+PB+your COS modifier) or takes 2d8 force damage  the target then the target is then pushed back 15 feet, if it encounters an obstacle during the push it takes an extra 2d8, alternatively it can be knocked prone, in both cases its movement speed is halfed until your next turn.On a succeed the target take half damage and no effect.

Dragon wings:(expend 2 point of dragon aspect) using an action you can create a pair of ghostly wings, gaining a flying speed of 30 feet for 3 min, you choose the aspect of the wings

Dragon roar: (expend 3 point of dragon aspect) any creature of your choice in a range of 30 feet have to succeed on a STR save, CR(10+your COS modifier) or their speed become 0, on the end of the turn the targets can make another STR saving throw to overcome the status.

 

-Aspect of the metallic dragon

Dragon claws: (expend 1 point of dragon aspect) you can use an action to touch a target and heal for 1d8+COS or inflict 3d10 damage if the target fail a TS on DEX, CR 8+PB+cos modifier.( the type of damage depends on the type of metallic dragon u choose)

Dragon wings:(expend 2 point of dragon aspect) using an action you can create a pair of ghostly wings, gaining a flying speed of 30 feet for 3min, you choose the aspect of the wings

Dragon roar: (expend 3 point of dragon aspect) any creature of your choice in a range of 30 feet gain the benefit of the HASTE spell for 1 turn. 

 

FORCE OF TH ANCIENT DRAGON

The spirit of an ancient dragon chose to shear a part of is straight with you. You can add half of your proficiency bonus rounded up to all the saving throw where u have not proficiency yet

 

 

DRAGON'S BLOOD

at 14th level the dragon path has reached its end,your blood is imbued with the power of dragons and when it comes out of your wound it che be used to gain new power, the dragon's blood power can be recharged using a bonus action and making a 5-6 on a d6 and the effect is based on the dragon type u choose

-Blood of the chromatic dragon

as a bonus action you soil the weapon with your blood, your weapon deal an extra 3d8 of the element's damage of your dragon type  and your crit range become 19/20, for 3 turn.

-Blood of the gem dragon

as a bonus action you drip blood on your weapon, which, in contact with it, forms a crystals type of your choice, hitting the enemy with 3 attacks in total while the weapon is crystallized causes the effects of the SLOW spell for 1 turn. the weapon is crystallized for 3 turns.( if the target already suffer from the effect of slow spell inflicted with this feature the first attack with the crystallized weapon that hit add one turn of the slow effect to the target)

-Blood of the metallic dragon

u taste the blood on your wound and feel the blessing of the ancient dragon in your lungs, as an action you  exhales the restoring winds of Mount Celestia in a cone 30 feet long by 15 feet wide, up to 3 targets you choose are healed for 5d6 while other targets in the cone must make a save on DEX, CR (8+PB+COS) or take 5d6 damage, half if they pass the saving throw

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