Sorcerer
Base Class: Sorcerer

In the popular mind, tarot is indelibly associated with divination, fortune telling, or cartomancy, and your innate magic comes from the connection you have with the 22 cards of a tarot deck, which represents the Major Arcana. Each of the trumps comes with the essence of that magic connection, allowing you to use them for combat rather than just fortune telling and card reading.

Gambler

At 1st level, you gain proficiency with a gaming set (playing card sets). Additionally, whenever you make an Intelligence (History), Wisdom (Insight), or Dexterity (Sleight of Hand) related to or while using a playing card set, you are considered proficient in that skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Cartomancy

Also 1st level, you are able to use the magic that comes in a tarot deck. Each card have one or more options you can use. If the option is a spell, you must expend a slot of the spell's level or higher to cast it. After you use one of the options, the card fades from existence until you finish a long rest.

When you finish a long rest, shuffle all cards back into the deck, including those you have drawn, used and discarded. Then, draw a number of cards equal to your maximum hand size.

If you lose your tarot deck, you can buy a new one (same cost as a playing card set) and then spend a short rest for imbuing your innate magic to it. You can only imbue one deck with your sorcerous magic, and when you do so, the previous deck becomes a nonmagical playing card set.

Hand Size

At 1st level, as an action you can draw cards from your deck to keep them in your hand, which are the cards you can use. At this level, you can keep a maximum of 3 cards in your hand.

As a bonus action, you can discard any number of cards from your hand. You can spend 1 sorcery point for each card to shuffle it into your deck instead.

Your hand size increases to 4 at 6th level, to 5 at 14th level, and to 6 at 18th level.

Quick Draw

Beginning at 6th level, when you roll for initiative and have no cards in your hand, you can draw 3 cards.

Fortune Telling

Starting at 14th level, you gain the ability to briefly read the fate of someone with your cards. While you have your tarot deck, you can cast the Augury, Divination, and Commune spells without expending material components. You can only cast them as a ritual.

Card Master

Starting at 18th level, you can focus your energy into a particular card from your deck. You can spend 5 sorcery points to play a card directly from your deck. After you use the card, shuffle your deck. You can use this feature only once per turn.

Card List

The following are the cards you can pick from the magical tarot deck. The restrictions on how many you can pick from your hand are stated in the Hand Size feature. The cards are the following: The Magician, The High Priestess, The Empress, The Emperor, The Hierophant, The Lovers, The Chariot, Justice, The Hermit, The Wheel of Fortune, Strength, Death, Temperance, Devil, The Tower, The Star, The Moon, The Sun, Judgement, The World, The Fool, The Reaper. You must keep track of the cards yourself.

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