Base Class: Blood Hunter
Tainted Blood:
The ritual that granted you power has forever tainted you with demonic energies. Starting at level 3, your mind, body, and soul have already started showing the scars of this, and now so to does your blood. Whenever you take slashing damage, drops of acidic blood from the cut splatter your enemy, dealing 1d4 fire damage to them. Similarly, if any creature makes a bite attack against you, they take 1d8 fire damage and if they were supposed to regain any hit points from this, they no longer do.
Demon Skin:
By 3rd level , the demon essence in your blood singes your skin from the inside, charring and hardening it to prevent damage that would mortally harm most ordinary people. You have resistance to non-magical piercing and bludgeoning damage.
Demonic Resemblance:
Starting at level 7, as your power increases and you learn to channel more energies, so does your body, gaining many of the same traits as the demons from whom your power originates.
-You gain resistance to fire and poison damage.
-Your fingernails harden and sharpen into claw-like shapes, giving you proficiency in unarmed attacks and making them deal 1d6 slashing damage.
-You can replace one attack a turn by hurling a ball of fire at the enemy, functioning as the Firebolt cantrip, using your Hemocraft modifier as your spell modifier.
-Gain 60ft of Darkvision.
-Silvered weapons deal double damage to you.
Spectral Senses:
By 11th level, you’ve learned to mimic the capabilities of more powerful demons through intense focus.
-You can now communicate telepathically with one creature at a time. They must have an intelligence higher than a 3, and to understand you they must know the language you are using. This has a range of 150ft
-You have heightened senses when trying to discriminate the real from the unreal, allowing you to add your wisdom modifier to saving throws against illusions, as well as your Intelligence modifier to any effects involving your own dreams. Once per day, this can be heightened even further granting you the effects of Truesight for 1 minute.
Crimson Aura:
Your blood burns increasingly hot when used in your rituals by the time you hit level 15. Whenever you use Rite of the Flame as your Crimson Rite, all enemies within 10ft of you suffer fire damage equal to a roll of your Hemocraft die on the start of their turns.
Blood Infusion:
At level 15, whenever you use your own blood to empower a Blood Curse, you can infuse some of it into the creature being cursed, so long as they have already taken damage or have visible wounds. Doing this causes them to take fire damage equal to a roll of your Hemocraft die at the start of all of their turns until the blood curse has ended.
Unleashed Power:
By level 18, you’ve found the secrets to mimicking the abilities of the most powerful demons. Choose to learn one of the following abilities:
-You regenerate 10 health at the start of each of your turns unless you’ve taken radiant damage on your last turn.
-You gain advantage on saves against all spells and spell-like effects.
-Your resistance to fire and poison damage become immunities.
Previous Versions
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2/29/2024 10:52:15 PM
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