Paladin
Base Class: Paladin

The Oath of Nature is the bridge between the honorable and duty-bound paladin and the secluded druid. As many colors leaves turn in autumn, so too are there differing convictions amongst the Oath of Nature. Most serve as mediators between groves and civilizations, but sometimes these paladins will extend their oath to beyond maintaining balance and instead enforce their own ideas of a natural world.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Beastly Communication: You can use your Channel Divinity to speak to aspects of nature. As an action, you gain the ability to telepathically communicate with any beast within 60 feet of you for 10 minutes. You do not need to share a language. The beasts ability to respond might be limited to basic ideas and images based on their Intelligence. At 5th level, you can also communicate with plants.

Natural Retribution: You can use your Channel Divinity to cast either Hex or Hunters Mark. The level of the spell is equal to your proficiency bonus and does not require concentration.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

entangle, goodberry

5th

healing spirit, spike growth

9th

plant growth, tidal wave

13th

grasping vine, ice storm

17th

commune with nature, tree stride

Aura of Hunting

At 7th level, friendly creatures have advantage on attack rolls against creatures within 10 feet of you.

At 18th level, the range of this aura increases to 30 feet.

Nature's Protection

At 15th level, you can bend the earth to aid your allies. When a creature within 30 feet of you that you can see takes damage, you can use your reaction to grant them the effects of the Stoneskin spell until the start of their next turn.

Primal Form

Finally at 20th level, you can channel the strength of beasts through yourself. As a bonus action, you gain the following benefits for 1 minute:

Your Strength score becomes 25. This has no effect if your Strength is already equal to or greater than 25.

When you hit a creature with a melee attack, the creature is grappled (escape DC 17) by a spectral beastial arm.

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