Base Class: Warlock
Your patron is a Modron or another being of power originating from the plane of Mechanus. The patron may still be a loyal member of the hierarchy or could be a rogue Modron who's programming has become corrupted. Regardless of its reasons it has formed a pact with you offering power in exchange for your services in bringing order to the planes.
| Warlock LEVEL | SPELL |
|---|---|
| 1st | detect magic, magic missile |
| 3rd | enhance ability, see invisibility |
| 5th | slow, protection from energy |
| 7th | locate creature, summon construct (must be added manually due to DDB limitation) |
| 9th | legend lore, passwall |
Resistance to Change
At 1st level the powers of Order reinforce your body granting Advantage against any spell, effect, or ability that would force a change in your form, type, or make up without your consent. Examples of such changes would include spells like Polymorph, True Polymorph, Flesh to Stone or abilities like a gorgon's breath, a medusa's gaze, etc.
Finding Patterns
Also at first level your ties to the forces of Order grant you the ability to make sense of the natural state of chaos around you and find patterns that others may miss. You gain proficiency with the Intelligence (Investigation) skill. If you already have this proficiency from another source you instead gain expertise.
(Right now this ability only wants to grant proficiency even though it allows a choice for expertise. If you already have proficiency and would thus gain expertise it must be manually added on the sheet via skill edit.)
Gain Investigation Expertise
Gain Expertise in Investigation if you already have proficiency from a different source.
Gain Investigation Proficiency
You gain proficiency in Investigation if you do not already have it.
Ordo Ab Chao
At sixth level, as your pact strengthens you find you can bring some semblance of order to the chaos of everyday life. A number of times equal to your Charisma modifier, when you would roll a d20 for a skill for which you add your proficiency bonus, you may forgo the roll and choose to make it a 10 before any bonuses are applied. You must choose to use this ability before rolling any dice. You regain all uses of this feature after a long rest.
Additionally, you now have advantage on Intelligence (Investigation) checks as your mind becomes more attuned to finding order in the chaos of your environment.
Seeing the Pattern
At tenth level you have become entrenched in seeing the patterns in everything, including the chaos of combat, so you can see the threads of patterns and gauge your own actions and reactions accordingly.
As a bonus action you can activate this ability to gain Advantage on Saving Throws and give attackers Disadvantage on attack rolls to hit you until the end of your next turn. Once used you cannot use it again until you have completed a short or long rest.
Maintaining Balance
For every action, there must be an equal and opposite reaction. As your pact strengthens to its fullest potential, you gain control over the balance of opposites, through the use of Balance Counters.
At level fourteen, whenever you, a creature, or an object such as an "Echo" within 30 feet of you roll a 1 or a 20 on the d20 while making a skill check or attack roll, and it is the final outcome of the roll in the case of advantage or disadvantage, you may use your reaction to capture its balancing essence. If you use this feature when the roll is a "1", you receive a counter for a "20". When you use this feature when the roll is a "20", you receive a counter for a "1." Your total counters possessed at any one time cannot exceed your Charisma Modifier.
As a reaction, when you or a creature within 30' of you is about to roll a d20, you may expend one of your counters and make that roll either a "1" or a "20", depending on the type of counter used. This must be declared before the roll is made.
Any counters you have disappear when you take a long rest.
Additionally, you may spend one counter to reactivate "Seeing The Pattern" if you have already used it.
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