Base Class: Blood Hunter (archived)
Weretortle are a strange and rare breed of Lycan. Rarer still is the tortle willing to undergo the “Taming.” Blood Hunters of the Tortle variety harness the unique aspects of their race to enhance their prowess. Spiked and hardened shells, razor sharp claws, and supernatural strength make these Tortles even more dangerous. But these benefits come at a price. The beast inside is difficult to control and may manifest in daily life, hurting friends with out-of-character biting words or worse - snapping jaws.
Heightened Senses
Starting when you choose this archetype at 3rd level, you begin to adopt the improved abilities of a natural predator. You gain advantage on any Wisdom (Perception) checks that rely on hearing or smell.
Hybrid Transformation
Upon choosing this archetype at 3rd level, you begin to learn to control the lycanthropic curse that now lives in your blood. As an action, you can transform into your Hybrid form. This form lasts for 10 minutes. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die.
The benefits of this form replace the rules for Lycanthropy within the Monster’s Manual.
You can use this feature twice. You regain expended uses when you finish a short or long rest. While you are transformed, you gain the following features:
Feral Might. You gain a bonus to melee damage rolls equal to half your proficiency bonus (rounded down). You also have advantage on Strength checks and Strength saving throws.
Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered. While you are not wearing armor, you gain a +1 bonus to your AC.
Predatory Strikes. Your unarmed strikes and shell spikes are considered a single weapon in regards to your crimson rite feature. When you use the Attack action with an unarmed strike, you can make another unarmed strike as a bonus action.
Your unarmed strikes and shell spikes deal 1d6 slashing damage. This die increases to 1d8 at 11th level, and 1d10 at 18th level.
Cursed Weakness. Your have vulnerability to damage from silvered weapons.
Bloodlust. At the start of your turn, if you’ve taken any damage since the beginning of your last turn, you must make a Wisdom saving throw to maintain control. The DC equals 10, or half of the total damage you’ve taken from attacks since your last turn, whichever number is higher. On a failed save, you must move directly towards the nearest creature to you and use the Attack action against that creature. If there is more than one possible target, the DM chooses the target. You then regain control for the remainder of your turn.
If you are under an effect that prevents you from concentrating (like the Barbarian’s rage feature), you automatically fail this saving throw.
Wereturtle’s Wrath
At 7th level, your walking speed increases by 10 feet and your swimming speed becomes 40 feet.
Your hybrid form gains the Improved Predatory Strikes and Shell Spike Grapple features.
Improved Predatory Strikes. When you have an active rite while in your hybrid form, your unarmed strikes and shell spikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Shell Spike Grapple. When you successfully use the attack action to grapple a creature, the target takes 3 piercing damage.
Advanced Transformation
Starting at 11th level, you learn to unleash and control more of the beast within. You can now transform into your hybrid form as a bonus action, and your hybrid transformation now lasts for up to 30 minutes.
In addition, you gain the Improved Resilient Hide and Beastly Precision features when in your hybrid form.
Improved Resilient Hide. Your control over the weretortle transformation gives you a +1 bonus to your AC while you are not wearing armor.
Beastly Precision. You gain a bonus to melee attack rolls made with your unarmed strikes or shell spikes equal to half of your proficiency bonus (rounded down).
Iron Volition
Beginning at 15th level, you’ve honed your willpower to better resist the violent urges of your lycanthropic curse. Whenever you make a Wisdom saving throw to maintain control of your hybrid form, you do so with advantage.
In addition, your hybrid form gains the Spiked Retort feature.
Spiked Retort. When a creature within 5 feet of you hits you with a melee attack, the attacker takes 4 piercing damage.
Hybrid Transformation Mastery
At 18th level, you have wrestled your inner predator and mastered it. You can now use your hybrid transformation feature three times between rests.
In addition, you also gain the Masterful Resilient Hide feature.
Masterful Resilient Hide. Your control over the weretortle transformation gives you a +1 bonus to your AC while you are not wearing armor. This bonus applies to both your tortle and hybrid forms.
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