Monk
Base Class: Monk

Monks studying the way of the Striker have developed ways to use their Ki to manipulate and disorient their enemies, even when their attacks don't necessarily land as intended.

Thunderous Strikes

3rd-level Way of the Striker feature

Anytime you miss an attack roll with unarmed strikes or a monk weapon you can choose to expend 1 Ki point. Doing so causes the speed of your attack create a small sonic boom dealing an extra martial arts die of thunder damage to any creature within 5ft of the target on a failed Constitution saving throw or none on a successful one. Additionally, on a failed save, affected creatures suffer disorientation and have disadvantage on their next attack roll or dexterity saving throw until the start of your next turn. When one of these strikes successfully disorients an enemy, you cannot attempt to use the ability again until the start of your next turn, and you may only succeed on this ability a number of times equal to your proficiency modifier per short rest.

Forceful Strikes

3rd-level Way of the Striker feature

Anytime you hit with an unarmed strike or a monk weapon, you can choose to use 1 Ki point. Doing so channels your ki into a shockwave of kinetic force that deals an extra martial arts die worth of force damage. Additionally, on a failed strength save, the target is knocked 15 feet backward landing prone. You may use this ability only once per turn, and can do so a number of times equal to your proficiency modifier, regaining all expended uses on a short rest.

Empowered Strikes

3rd-level Way of the Striker feature

You gain the ability to add both your strength and dexterity modifiers to damage rolls a number of times equal to your proficiency modifier per day, regaining all uses on a long rest.

Disorienting Stuns

6th-level Way of the Striker feature

When you successfully stun a target with Stunning Strikes, they suffer disorientation on their first turn after being stunned, making their first attack roll or saving throw at disadvantage until the start of your next turn following their recovery from stun.

Solid Defense

6th-level Way of the Striker feature

Also at 6th level, when you choose to take the Patient Defense bonus action, your ki grounds you in the world around you, granting advantage on all strength, dexterity, or constitution saving throws, regardless of whether you can see them or their source.

Long Striker

11th-level Way of Mercy feature

Beginning at 11th level, your mastery of Ki has grown, allowing you to extend your ki farther beyond your body. You gain the following abilities:

  • You can make unarmed attacks or attacks with a monk weapon at range up to 15 feet as the power of your attacks compress air into force so strong the target feels as though the air was your weapon/unarmed strike. You roll to hit like normal, and can trigger the additional effects of this class, such as Stunning Strikes or the 3rd level subclass features above under the same conditions.
  • As an action you can spend 1 Ki point to make a sweeping motion with unarmed strikes or a monk weapon to unleash a large shockwave of kinetic energy radiating out from your attack in a 30 foot cone. All creatures within the cone must make a Strength save or take 4 martial arts dice worth of force damage and be knocked back in a straight line to the edge of the range, landing prone, or half as much damage on a successful save and are not knocked prone or pushed back. You can spend additional Ki points to split the wave around allies, expending 1 Ki point for each ally you want to avoid.
  • Additionally, you can add your wisdom modifier to a damage roll once per turn.

Lightning Striker

17th-level Way of the Striker feature

Starting at 17th level, not only has your mastery over Ki improved, but also, you've learned to intensify it and gather it in the palms of your hands. This gathered ki appears as lightning crackling in your hand. Spend 3 ki points to concentrate on this energy. Anytime you make an unarmed strike while maintaining concentration on this ability, add 6 of your martial arts dice worth of lightning damage in addition to any other monk effects that can be used as part of an unarmed strike. Additionally, once per turn while you're concentrating in this way, you can force a creature you've hit on this turn with this ability to make a Constitution saving throw or be paralyzed for 1d4 turns. You can only succeed on paralyzing a target once per short rest.

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