Fighter
Base Class: Fighter

Voidrunners are versatile warriors who take on perilous challenges without fear. Their use of Voidtech to traverse dangerous land and fight powerful enemies is unmatched. Voidtech was created to prevent the mortal body from being demolished when entering a black hole. While those who follow the Voidrunner path do not often come in contact with this tech, it is important to have a knowledge of it to understand the power behind this group of warriors.

Voidtech Enhancement

Starting at 3rd level, when you take the dash action, you can use a special boost ability to move in a straight line up to your movement speed without expending any movement. Additionally, you can make a melee attack with advantage against any creature you pass through during this boost.

Timeslip

At 7th level, once per round, you can use the Timeslip ability. This allows you to use a grappling hook-like attack with a melee weapon on a creature or object within 30 feet of you. If the attack is successful, you can pull yourself towards the target. This replaces one attack as part of an Attack action.

Voidrunner Suit

At 10th level, you can choose one of the following suit enhancements to upgrade your abilities.

Aegis Wellspring

This suit enhancement doubles plasma intake. Whenever you receive any form of magical healing, you may add 1d6 + your Strength modifier.

Hand of the Unknown

This suit enhancement increases the power of your attacks. Once per round, when you make a single attack on an enemy and no other attacks, you can choose to deal maximum damage on a hit.

Redshift Steeplechase

This suit enhancement reduces the Voidtech Boost cooldown. You may use the Voidtech Boost twice per Dash action.

Shepherd's Calling

This suit enhancement grants you better item-finding. You may cast Detect Magic at will without components.

Tempest Adagio

This suit enhancement reduces the Timeslip ability cooldown. You may use your Timeslip ability twice per round.

The Engine Robber

This suit enhancement restores health when damaging enemies. When you reduce an enemy to 0 hit points, you gain one hit die of temporary hit points.

Multi-Grapple

At 15th level, you gain the ability to use your Timeslip ability in a unique way. Once per short rest, when you activate your Timeslip ability, you may target 3 additional creatures.

Anomaly Slayer

At 18th level, you gain advantage on all melee attack rolls against a creature that is large or larger, and you can attack twice as many times against one.

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