Base Class: Fighter
Your Shadow is now one with you as you two are inseparable. As your two minds are now one you feel comfort in knowing that you will forever have a friend by your side at all times. As the shadow of yours latches onto you in a symbiotic relationship granting you power.
Comfort in the shadows
At 3rd level you have grown more comfortable being in the shadows you now gain dark vision of 60 ft as well as advantage on stealth checks (in darkness). If you already have dark vision, it is now increased by 30ft
Shadows Take Over
At 3rd level you can as a bonus action let your shadow take over control of your body you are gaining a new shadow form and the following effects
Gain resistance to Acid, Poison, Fire, Lightning, Thunder, Psychic, Cold, Necrotic, and Radiant (in this form) as well as advantage against magical effects, (aka you have advantage on saving throws when it is a magical effect such as a spell. the shadow whirls around your body protecting you from harm
(In your shadow Form) Gain the ability to infuse your shadow into your attacks dealing 1 extra d6 + (your con modifier) of Psychic damage. You can use this an amount of time per long rest equal to 1 plus your constitution modifier (minimum of 2). This ability scales based on your level at 7th level the damage dice turns into a d8 and at 11th level the damage dice turns into a d10, (You regain all expended slots on a long rest)
Lasts for one minute upon use
can only be used once per long rest at time on 3rd level. You gain a second use of this ability at 10th level and a third use at 18th level
You regain the use of this ability after a long rest.
Movement of the shadows
At 7th level you can teleport into an area of darkness that you can see within 60 ft (this includes a person's shadow if there is one Depends on the DM)
you can do this twice per long rest
Shadows Sacrifice
At 10th level once per long rest when you are hit with an attack or effect that will render you unconscious your shadow will do its best to protect you by taking that attack or effect on its own nullifying the damage done by said attack. Leaving you unharmed.
once per long rest
Shadow copy
At 15th level Once Per Day As a bonus action summon a shadow version of a creature you see within 60 ft of you this can include yourself, another party member or an enemy you are fighting, (This does not include legendary creatures such as a dragons or demons for example. Your DM can determine what counts as a legendary creature) it last for 1 d4 turns) the copy appear within 15 ft of you in an unoccupied space
This shadow copy starts its turn right after yours it has the exact same stats, spells and abilities as whatever creature you copied including health and spell slots. (Example if you copy a party member that has the spell cure wounds you can cast that spell as it's action at whatever spell slot you would like that it has. it has all spell slots unlocked even if some were already used.)
you can use this ability once per day.
Domain of Shadows
At 18th Level You can create 30ft sphere centered on yourself of thriving malevolent shadows.
Whenever a hostile creature enters the range, they must succeed on a wisdom saving throw with A dc 8 + your proficiency + Constitution modifier or take 3 d12 psychic damage and their movement is halved as they are rushed by malevolent shadows. Even if they succeeded on the saving throw, they must make another role every time they start their turn in the radius or end their turn in it. if they succeed the saving throw, they take no damage, and their movement is not reduced.
When a creature is hurt by the domain of shadows you gain advantage on your attacks against them till their next turn.
lasts for 1 minute
can be used twice per long rest
Previous Versions
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7/13/2022 11:54:52 AM
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5e
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7/15/2022 4:03:49 PM
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7/16/2022 6:32:29 PM
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7/16/2022 7:13:50 PM
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7/17/2022 1:24:33 PM
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7/21/2022 11:50:46 AM
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2/17/2023 2:29:08 PM
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9
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10/10/2023 3:25:10 PM
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17
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3/5/2024 8:41:56 PM
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15
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1
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