Monk
Base Class: Monk

This technique makes use of Cursed Energy to swap places with other people, creatures, and objects imbued with Cursed Energy. Jujutsu Sorcerers are individuals secretly trained and employed by the government in Japan to defend humanity from cursed spirits. The race of humans capable of using jujutsu are colloquially known as Sorcerers, and the jujutsu prefix is often used to signify their alignment to Jujutsu High. Evil jujutsu sorcerers are known as Curse Users while humans who cannot use jujutsu are called Non-Sorcerers. All jujutsu sorcerers are trained in their youth at one of the two jujutsu educational facilities in either Tokyo or Kyoto. There they are taught about jujutsu and how to use their abilities to exorcise cursed spirits.

Cursed Displacement

At 3rd level, as a bonus action, you may switch places with a willing creature or loose object that is not carried or worn within 30 feet of you by clapping for 1 Ki point. In addition, as a reaction when you or a willing creature within 30 feet of you takes damage, you may expend 1 Ki points to swap places, with the damage going to the swapped target instead. Finally, you have a number of special Ki points equal to your proficiency bonus. These special points can only be used on your subclass features, and return like normal Ki points on a short or long rest.

Cursed Displacement Improvement

At 6th level, Your Cursed Displacement gains the following benefits:

You may switch the position of hostile creatures as a reaction, and can use this technique on 2 creatures at once. If used on a hostile creature, they must make a Charisma save against your Ki save DC or become disorientated, causing them to lose their reaction and the next attack against them to be at advantage. Once a hostile creature succeeds the save, they can no longer become disorientated for the rest of combat.

In addition, at 11th level, and again at 17th level, the range of Cursed Displacement increases by 15 feet

Total Sync

At 11th level, due to your time training with allies at Hunter's Association, you have learned how to be in total sync with one of them. At the end of a short or long rest, choose one ally to become in sync with. Whenever you switch places with this ally, it can use it's reaction to make an attack, shove or grapple.

Round of Applause

 At 17th level, the user may now give applause from their hearts, and now you can clap your hands with another creature within reach for your technique to activate. The Ki save DC to resist your technique increases by your Charisma modifier(minimum of one).

You have also mastered positioning on the battlefield and your wit has become so quick, you can now switch all. Once per turn, as an Action or Bonus Action you can perform a Grand Clap that affects all creatures within 60 feet, allowing you to switch the places of any enemies that fail the dc, allies, and cursed objects simultaneously. This Grand Clap costs 5 Ki Points.

Previous Versions

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