Paladin
Base Class: Paladin

The Oath of pestilence helps inhibit the enemy or help your friends. Times got hard and much like a disease in order to spread to others you must hurt those in your way. You can cause people to become scared, become vulnerable, or even slow them.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Petulent Weapon. As an action, you can imbue one weapon that you are holding with poison energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits dim green light in a 20-foot radius. If the weapon is not already magical, it becomes magical for the duration. This also adds a d4 poison damage.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Purge. As an action, you present your holy symbol and speak a prayer cleansing a creature of one affliction, using your Channel Divinity. Anything that would be healed under the greater restoration spell is healed under purge and in addition the creature gains temp hit points equal to the caster charisma mod(min 1) d10s.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Balance Spells

Aura of Plague

Starting at 7th level,you and friendly creatures within 10 feet of you can’t be poisoned while you are conscious. And have advantage on constitution saving throws against disease.

At 18th level, the range of this aura increases to 30 feet.

Purity of Spirit

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Holy judgment

At 20th level, as a bonus action, you can judge a soul on its balance. No damage is taken from the initial hit

Whenever a creatures soul has failed judgment it take 75 points of damage.

Whenever the creatures soul passes judgment it is healed for 75 points of damage.

If a soul has no judgement then the can choose to have advantage on there next attack,ability check, or saving throw but suffer 20 points of damage.

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