Monk
Base Class: Monk

A monk dedicated to the Way of Pink knows that there is power in beauty, and they strive to emulate the beauty of the ideals represented by the most delicate of colors. Friendship, affection, harmony, inner peace, and compassion. these are the ideals that those who follow the Way of Pink strive to achieve.

Monks who follow the Way of Pink do so by learning a traditional Ribbon Dance that they incorporate into their martial arts, and can often be found practicing their skills alongside Bards and other performers, spreading joy where they can, and protecting the innocent at all costs. They strive through art to bring balance both to themselves, and the wider world that they inhabit, and can mesmerize even the most cynical of beings with their beauty.

Monks of the Way of Pink do not conform to one standard of dress, but are all identifiable by the pink ribbons used during their performances, although these too are often customized by the individual Monks.  

Skills of Performance

Those who train in the Way of Pink strive to bring beauty to the world and improve the lives of all those whose paths they cross. You gain proficiency in the  performance skill thanks to your tireless training in the performing arts, and you are able to add your Charisma modifier to your armor class. In addition, you gain a ribbon for use in your performances as well as in class features that you will acquire at later levels.

You may customize your ribbons as you see fit, but most Monks who follow the Way of the Pink maintain at least one pink ribbon as their main source of focus.

Dance of Fuchsia

A Monk of the Way of Pink seeks to inspire with their craft, and can use the magic of Ki to empower those around them with their mystical dance. As an action you can spend 1 Ki point to empower yourself and your allies within 30 ft. of you, granting them temporary hit points equal to one roll of your Martian Arts die + your Charisma modifier.

In addition, you chose one damage type, and you and your allies within 30 ft.  gain resistance to it for 1 minute.

Dance of the Pink Rose

Ensnaring the senses of hostile foes and keeping the innocent safe from harm are of paramount importance to the Monks of the Way of Pink. You have learned to channel your Ki into a dance that does both of these things.

As an action you can spend 1 Ki point to force enemies you can see within a 30 ft. sphere centered on you to make a saving throw or have disadvantage on attack rolls against you and your allies for 1 minute. Any time a creature with this disadvantage misses an attack, they take force damage equal to one roll of your Martial Arts die. A creature under these effects can reroll their saving throw at the end of each of their turns, ending the effect on a successful save.

The DC for this saving throw is calculated by 8 + your proficiency bonus + your Charisma modifier, and you must concentrate on this effect in the same way you would concentrate on a spell. 

Strike of the Rouge Adder

You can use a bonus action to spend a Ki point to manifest tendrils of pink energy that act as extensions of your unarmed strikes for 1 minute, increasing their range by 10. ft and allowing them to deal force damage. In addition, a creature struck by these tendrils must make a Charisma saving throw or be charmed by you for one minute.

the calculation for this saving throw is the same as with your Dance of the Pink Rose feature.

Harmonic Performance

You have learned to use your arts to harness the Ki of others and heal even the most greivous of wounds.

As an action you can spend any number of Ki points equal to or less than half your Monk level (rounded down),and use that number of martial arts dice to heal a number of creatures equal to your Charisma modifier within 30 ft. of you.

Embodiment of Compassion

Your training is complete, and you have learned what it truly means to embody the spirit of Pink and all that it represents.

As and action you can spend 5 Ki points to enter a state of total tranquility and compassion, allies within 120 ft. of you can roll half of their hit dice immediately without expending any of them, and enemies that can see you within the same range must make a Constitution saving throw or be rendered unconscious for one hour. If they succeed on this saving throw they instead take 4d10 force damage and are immune to these effects for the next 24 hours.

the DC for this action is the same as for Dance of the Pink rose and Strike of the Rouge Adder. 

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