Base Class: Bard
College of Knighthood bards are trained to supply inspiration and combat support in the front lines. They have a strong focus on armor, weapon and melee training. They are just as at home supporting the front line warriors as they are replacing them.
These bards a new breed of warrior bard. They are tougher and deadly at melee fighting than other bards and their inspiration is best used in combat. Their spell casting is focused on buffing and healing themselves and allies.
| Bard Level | Feature |
|---|---|
| 3rd |
Front line bard, Warrior's words, Weapon techniques |
| 6th | Battle fervour |
| 14th | Weapon master |
Front Line Bard
When you join the College of Knighthood at 3rd level, through years of combat training you have toughened your body and mastered many weapons. You gain proficiency with all armors, shields and weapons.
You also get an additional 2 hit points per level, proficiency in constitution saving throws.
Warrior's Words
At 3rd level, a creature that has a Bardic Inspiration die from you can choose to add half that die (rounded down) to one of their attack rolls then they also get to add that die to their damage roll of that same attack. Alternatively they can choose to use their reaction and add half the die (rounded down) to their armor class instead. This bonus armor lasts until the end of their next turn.
Weapon Techniques
At 3rd level, you learn to perform impressive displays of martial prowess.Whenever you take the Attack action on your turn, and that attack hits, you can use one the following once per turn.
Parry Technique. You can expend one use of your Bardic Inspiration to cause a weapon attack to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add half the number rolled (rounded down) to your AC until the start of your next turn.
Cleave Technique. You can expend one use of your Bardic Inspiration to cause a weapon attack to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You deal the extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals half of the total attack damage (rounded down).
Shove Technique. You can expend one use of your Bardic Inspiration to cause a weapon attack to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The target must then make a strength save at your spell DC. If they fail you can also push the target backwards 5 feet, plus a number of feet equal to the number you roll on that die (rounded down to nearest 5).
Lock Technique. You can expend one use of your Bardic Inspiration to cause a weapon attack to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The target must then make a dexterity save at your spell DC. If they fail they are then locked in and on their next turn, if they attempt to do any action other than disengage, you get 1 attack of oppertunity against them at advantage. While locked down all other melee attacks against them are made at advantage. This ability does not work on creatures that are 2 sizes bigger than you.
Battle Fervour
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to three attacks, at level 14.
Your attacks are also infused with magical that makes them do extra damage based on your charisma modifier.
Technical Mastery
Starting at 14th level, whenever you use a Weapon Technique option, you can roll a d8 and use it instead of expending a Bardic Inspiration die.
Previous Versions
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9/11/2023 11:11:01 PM
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3/22/2024 12:20:31 AM
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34
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