Warlock
Base Class: Warlock

Dwellers of the marshes. The most well known of all hags. And now, one of these old crones is the holder of your pact.

Green Hag Spell List

Your patron adds the following spells to your spell list.

Spell Level Spells
1st  Animal Friendship, Beast Bond
2nd  Blur, Pass without Trace
3rd Bestow Curse*, Conjure Animals
4th Dominate Beast, Greater Invisibility
5th Cloudkill, Insect Plague

Wicked Tongue

Mayhaps even sharper en her claws, is a green hag's tongue. And she trains her children much the same. From your 1st level you may mimic sounds and voices you have heard with uncanny accuracy, though creatures can still tell it is an imitation with a successful intelligence (Investigation) check against your warlock spell save DC.

Additionally, you learn the Vicious Mockery cantrip. It counts as a warlock spell for you and does not count against your cantrips known.

Hidden Passage

When you reach your 6th warlock level your patron has taught you to move unseen as she does.

As an action you may cast Invisibility and Pass without Trace on yourself and a number of creatures up to your charisma modifier, concentrating on both spells simultaneously.

After doing so you may not do so again until you complete a long rest.

Shadow Walk

By your 10th warlock level your patron entrusts you with a deeply held secret of her kind. A means by which to move though that which is physical that your foes may never hold nor bind you.

As a bonus action you may enter a semi tangible state in which you may pass through solid objects and creatures as if they were difficult terrain in any direction, including straight up or down for 1 minute. Though if you end your turn inside any such object you take 1d10 force damage and are shunted to the nearest unoccupied space.

Once you use this ability you must complete a long rest before you may do so again.

Strike the Heart

A green hag's only goal in life is to make others just as miserable as she, and by your 14th warlock level you have proven you can aid in that just fine. And so have been taught a new secret.

When you drop a creature to 0 hit points you can force a number of other creatures within 30 feet of you who saw the act up to your charisma modifier to pass a wisdom save using your warlock spell save DC or become magically paralyzed with fear until the end of your next turn.

Once you use this ability you must complete a long rest before you may do so again.

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