Base Class: Cleric
The void subclass is a specific subclass that is created and used in my homebrew world of Tandium. These clerics are supporters that focus on powering up your allies and stopping conflicts that truly aren't needed.
Additional Domain Spells
1st- Comprehend languages, Gift of Alacrity
3rd- Borrowed Knowledge, Enhance Ability
5th- Intellect Fortress, Tongues
7th- Compulsion, Freedom of movement
9th- Circle of Power, Legend Lore
Chosen to Succeed
When you choose this domain at level 1 the Void gives you insights on how to succeed at your personal goal as well as the goals of the Void. After every long rest you can choose one skill or tool that you are proficient with. Until you take a long rest your proficiency bonus is doubled for the skill or tool you choose.
Danger sense
Also at 1st level you gain insight into the emotions and intentions of the people around you thanks to the Void. As an action you open your mind to the people around you and can tell if they are (Hostile, Calm, Turning Hostile) as well as if they have ulterior motives. However you can’t tell what they are. You can use this us to your wisdom modifier and gain all uses back after a long rest. Additionally once per long rest you can give yourself or an ally a bonus to their initiative equal to your wisdom modifier.
Chanel Divinity: Voids Embrace
At 2nd level you can turn any hostile creature into a potential ally with some influence from the void. As an action you can force a target with-in 60 feet of you to make a wisdom saving throw. When the target fails it disappears for rounds equal to your wisdom modifier. When the target comes back it is charmed by you unless you cause it harm. This effect lasts for 10 minutes and when the charm wears off the target does not become hostile to you, for the Void convinces the target in ways you will never understand. However if any harm comes to the target during the 10 minutes it's affected by the charm it will become hostile toward you or if you engage it in combat when the charm is off.
Voids Grace
Starting at 6th level, the Void sees your dedication to your friends and gives you the power to protect them. When an ally with-in 30 feet of you is targeted for an attack you can, as a reaction, give them a bonus to their AC equal to your wisdom modifier. This bonus lasts until the start of your next turn and you can use this up to your wisdom modifier and regain all uses back after a long rest.
Enhanced Healing
Starting at 8th level you can add your wisdom modifier to healing spells. Additionally when you cast a healing spell on a target you can choose to give that target advantage on attack rolls for rounds equal to your wisdom modifier. You can use that feature up to your wisdom modifier and gain it back after a long rest.
Voids Will
Starting at level 17 the voids will and your will shall be done for the greater good. As an action you can summon the power of the void giving you and allies one of these benefits.
Riders in Black- You grant the benefits of the riders to targets up to your wisdom modifier. This gives the affected target: +10 to your movement speed, moving does not provoke opportunity attacks, you can dash as a bonus action, and you gain temp hp equal to your wisdom modifier + your class level, and a bonus to your damage rolls equal to your wisdom modifier.
Voids Love- You show the undying love of the Void to targets up to your wisdom modifier. The affected targets gets advantage to all saving throws, at the end of each of a targets turn they heal 1d8 plus your wisdom modifier, immunity to charm and fear effects, anyone with-in 10 feet have disadvantage to hit you or the affected targets, resistance to slashing, piercing, and blunt damage. The chosen benefits last for 1 minute and once you use it you can’t use this feature again until you take a long rest.
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