Base Class: Cleric
You let the divine energy from your deity flow into and mix with your own life essence, slowly changing your essence into that of your deity.
Hit Die Pool
You have learned to harness your own life essence to power certain features and abilities. Your life essence is represented by your Fighter hit dice and your hit point maximum at any given time. You have a number of Cleric hit dice equal to your class level and you can recover a number of them equal to one half your class level when you finish a long rest.
Domain Spells
You gain domain spells at the cleric levels listed in the Incarnation Domain Spells table. See the Divine Domain class feature for how domain spells work.
Incarnation Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | ceremony, shield of faith |
| 3rd | augury, essence drain |
| 5th | clairvoyance, essence dono |
| 7th | banishment, divination |
| 9th | legend lore, scrying |
Bonus Proficiencies
You gain proficiency with martial weapons and heavy armor.
Divine Guidance
You gain the Guidance cantrip if you don’t already know it. This cantrip doesn’t count against the number of cleric cantrips you know. Whenever you cast Guidance, you can expend 1 Cleric hit die to allow the target to add an additional 1d4 to its roll.
Channel Divinity: Recreation
You can use your Channel Divinity to manipulate and reshape the life essence of creatures in battle. As an action, you present your holy symbol, empowering yourself with the divine energy necessary to affect life essence. For 1 minute, whenever you hit a creature with a weapon attack, you can expend 1 Cleric hit die to redirect some of its life essence. The target of the attack takes half damage from the attack, and then you choose one creature within 30 feet of you that you can see to regain a number of hit points equal to the amount of damage dealt.
Divine Exhaustion
Your life essence is so infused with divine energy, that you can use some of it to bolster that of your deity when you have run low. As a bonus action, you can expend 3 Cleric hit dice to regain 1 expended use of your Channel Divinity.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Living Miracle
You have learned how to pull on every last bit of divine energy infused in your life essence to answer a call on behalf of your own deity. When you are unable to use your Divine Intervention feature, either because you have already failed the percentile roll in the last 24 hours or because your deity has intervened in the past 7 days, you can expend 25 Cleric hit dice to briefly channel the power of your deity and perform the intervention yourself.
After performing an intervention in this way, you gain 2 levels of exhaustion.
Previous Versions
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3/20/2024 10:27:41 PM
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