Cleric
Base Class: Cleric

Fortune Smiles

When you choose this domain at 1st level, you know you have luck on your side.

You gain a number of Fortune Points equal to your  Half your Cleric level + your Wisdom modifier.  After any attack roll, ability check, or saving throw is rolled within 60 ft. of you, but before you know the outcome, you can expend a point adding or subtracting the amount to the result as you see fit, with each Fortune Point you expend adding or subtracting 1d6 to the roll. This effect doesn't add the results of the Guidance Cantrip. 

You regain expended Fortune Points equal to your proficiency bonus when you finish a short rest, and regain all of them when you finish a long rest.

Channel Divinity - Loaded dice

At 2nd level, you know how to Load luck in your favor.

As an action, you can expend a usage of your Channel Divinity and present your holy symbol. For the next  X rounds (X = Cleric Level + Ability Modifier), whenever an attack roll, ability check, or saving throw is rolled within 60 ft. of you, you can use your reaction to turn one of the  d20 upside down (such as turning a 1 into a 20, or a 15 into a 6, for example).

While this Channel Divinity is active, you can use this reaction a number of times equal to your Wisdom modifier (minimum once) before this Channel Divinity ends.

Reminder! Reminder: the numbers on opposite sides of a d20  will always add to 21.

Dual Lucks

Starting at 6th level, you know how to take one's misfortune and turn it into your own fortune.

Whenever you cast the Bane or Bless spells, you can expend 3 Fortune Points to cast both spells as part of the same action (as a 1st level spell). For the purposes of maintaining concentration, they count as one spell - if you lose concentration on one spell, you lose concentration on the other.

Lucky Memory

Starting at 8th level, you can recover one spell slot of 3rd level or less by using a luck point. you can do this as many times as luck points you have left.

Luck regained

At 17th level, your luck is almost bountiful.

Whenever you roll a 1 on a d20, you regain 1 expended Fortune Point, and whenever you roll a 20 on the d20, you regain 2.

Moreover, you gain an additional 1d20 Fortune Points whenever you finish a short rest, up to your maximum amount of Points

Fortune Smiles

You gain a number of Fortune Points equal to your  Half your Cleric level + your Wisdom modifier.  After any attack roll, ability check, or saving throw is rolled within 60 ft. of you, but before you know the outcome, you can expend a point adding or subtracting the amount to the result as you see fit, with each Fortune Point you expend adding or subtracting 1d6 to the roll. This effect doesn't add the results of the Guidance Cantrip. 

You regain expended Fortune Points equal to your proficiency bonus when you finish a short rest, and regain all of them when you finish a long rest.

Channel Divinity - Loaded dice

As an action, you can expend a usage of your Channel Divinity and present your holy symbol. For the next  X rounds (X = Cleric Level + Ability Modifier), whenever an attack roll, ability check, or saving throw is rolled within 60 ft. of you, you can use your reaction to turn one of the  d20 upside down (such as turning a 1 into a 20, or a 15 into a 6, for example).

While this Channel Divinity is active, you can use this reaction a number of times equal to your Wisdom modifier (minimum once) before this Channel Divinity ends.

Reminder! As a reminder for those of us that use physical or digital dice, the numbers on opposite sides of a d20 always add up to 21! If yours don't, you need to get new dice.

Dual Lucks

Whenever you cast the Bane or Bless spells, you can expend 3 Fortune Points to cast the other spell as part of the same action (as a 1st level spell). For the purposes of maintaining concentration, they count as one spell - if you lose concentration on one spell, you lose concentration on the other.

Lucky Memory

Starting at 8th level, you can recover one spell slot of 3rd level or less by using a luck point. you can do this as many times as luck points you have left.

Luck regained

Whenever you roll a 1 on a d20, you regain 1 expended Fortune Point, and whenever you roll a 20 on the d20, you regain 2.  Moreover, you gain an additional 1d20 Fortune Points whenever you finish a short rest, up to your maximum amount of Points

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