Barbarian
Base Class: Barbarian

Born at the foot of the volcano and baptized in its flaming waters, this barbarian captures the essence of an eruption. They ignite fear and inspire courage with their volcanic eruption of rage. Unarmed attacks while raging deal an additional 1d6 of fire damage. Path of Volcanic Fury barbarians gain resistance to fire damage.

Rage of the Volcano

You can channel the boiling rage of molten stone into your strikes. Your weapon attacks while raging deal an additional 1d6 fire damage.

Magmatic Fury

You can channel heat into your firsts. You can heat metal and other objects by holding them for 30 seconds or more. Your unarmed strikes deal an additional 2d6 fire damage.

Call Forth Lava

As an action, you can tear into the earth and call lava from deep underground. This creates a temporary pool of lava occupying a 15x15 foot square. You can walk through this lava unharmed, but all others will take 2d8 fire damage and will burn for two turns unless put out. The lava will cool after 10 turns. You gain immunity to fire damage.

Eruptive Battle Cry

When you call upon the power of the volcano, you can share it with your allies and turn it against your foes. As a bonus action, you can perform an Eruptive Battle Cry. Any allies within 60 feet of you are rallied and gain 8 temporary hit points. Any enemies within 60 feet of you must make a constitution saving throw. Upon failure, they become frightened and must immediately use their reaction to move as far away from you as their movement speed allows.

Dormant Volcano

You can use your action to become Dormant. You will fall into a deep, unwavering sleep for three turns, and you will not be able to take any actions, bonus actions, or movement while Dormant. Your body will become a cold, solid obsidian rock that is immune to all damage types and conditions. You cannot be harmed, healed, or affected while Dormant. When you wake, you will have received the effects of a long rest.

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