Base Class: Fighter
This is not a sub class you choose... Rather, due to some profitable twist of fate, you are the one that has been chosen by this subclass.
Bullseye
Beginning when you choose this archetype at 3rd level, your short or long bow attacks gain advantage when you choose to use Bullseye. This can only be used if you have not been caught off guard and have not been hit this round. Must complete a short or long rest before using Bullseye again.
Archery Contest Winner
Starting at 7th level, your attacks with short or long bows gain advantage if your previous attack with the same weapon hit.
Risky Shot
At 10th level, any shot you take while attempting to do a jump, roll, flip, or otherwise acrobatic move, you will first roll to do the move, if successful, then roll to attack. Any hit becomes a critical.
If you fail your acrobatic move check, you may still attack, but at disadvantage and -2 damage on hit.
Trick Shot
Starting at 15th level, your short or long bow attacks can use up to 5 arrows to attack 5 different targets (they must be different targets, multiple arrows cannot be used to attack a single target). Targets must be within 10ft of each other. Attack and damage are only rolled a single time (not 5 separate times).
Bow Master
At 18th level, you attain the pinnacle of bow mastery. Eat your heart out Robin Hood, suck an apple William Tell, Howard has entered the Chat. All bow attacks gain +3 to hit and +3 damage. On a successful hit, the enemy must succeed on a Dexterity save to avoid being stunned for their following turn. Enemies already stunned when hit, do not have the length of their stun increased.
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