Base Class: Wizard
Dabble in the mysteries beyond the mundane realms with the Demi-Planar Studies subclass for wizards. Masters of manipulating the fabric of reality, these wizards specialize in harnessing the energies of demi-planes – pocket dimensions that exist alongside the known universe. Through rigorous study and esoteric experimentation, they unravel the secrets of these miniature worlds, wielding their unique properties to shape the battlefield and unravel the fabric of reality.
Planar Channeling
At 2nd level, you learn to channel the unique energies of the demi-planes to enhance your spellcasting abilities. When you cast a spell that deals damage of a type associated with a specific demi-plane (such as fire for the Plane of Fire), you can choose to infuse the spell with additional planar energy.
If you do so, roll a d4 and add the result to the damage dealt by the spell. The damage bonus is of the same type as the spell's damage. This bonus damage increases to a d6 at 6th level, a d8 at 10th level, and a d10 at 14th level.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of this feature after finishing a long rest.
Demi-Planar Sanctum
At 6th level, you have learned to weave the fabric of reality to create a temporary pocket dimension known as a Demi-Planar Sanctum. You can take 10 minuets to Close and reopen The Sanctum at will (cannot be opened in combat) The sanctum acts as a safe space that you can store items and take rest. The sanctum appears as a small extradimensional space, accessible only to you and creatures you designate when you create it. The Sanctum appears as a 60 by 40 rectangle and takes the appearance of what the caster wish (doesn't include items and furniture). Any spell or magic of divination or to see the creatures can succeed but cannot determine there location by any means. Any items left in the Sanctum stay there indefinitely, and if caster should die all contents erupt from their spell book into the surrounding area.
Demi-Planar Transcendence
At 10th level, you achieve a profound connection with the essence of the demi-planes, granting you the ability to briefly transcend the boundaries of reality. Once per long rest, you can enter a state of demi-planar transcendence as an action, which lasts for 1 minute.
While in this state, you choose one of the following benefits to take effect:
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Planar Awareness: You gain true-sight with a range of 20 feet, allowing you to see into the Ethereal Plane and perceive illusions and shapechangers.
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Planar Shift: Once during the duration, you can use your action to teleport yourself and up to five willing creatures of your choice to a location you can see within 1 mile. This teleportation is instantaneous and does not require a spell slot.
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Planar Resilience: You and creatures of your choice within 30 feet of you gain resistance to two damage types of your choice except psychic.
You may also expend the all uses of this feature and spend 2 hours focusing on it you can create a Planar Hub, a hub acts as a permanent teleportation circle for the creator to use in correspondence with the Teleportation circle spell
You gain a number of uses equal to your proficiency bonus, you can't use it again until you finish a long rest.
Demi-Planar Overlord
At 14th level, your connection to the demi-planes grants you the ability to tap into their vast energies to enhance your combat prowess. As an action, you can channel the essence of a chosen demi-plane, infusing yourself with its power for 1 minute.
Choose one of the following enhancements:
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Demi-Planar Fury: Your attacks and spells become infused with planar energy, dealing an additional 2d8 force damage on hit. Additionally, your attacks ignore resistance and immunity to nonmagical damage.
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Demi-Planar Fortification: You gain temporary hit points equal to 3 times your wizard level, and you have resistance to all damage types but psychic damage.
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Demi-Planar Swiftness: Your movement speed doubles, and you gain advantage on Dexterity saving throws. Additionally, opportunity attacks against you are made with disadvantage.
Once you use this feature, you can't use it again until you finish a short or long rest.
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